News from Jan 18, 2016 – Jan 25, 2016
Hello and welcome to the third issue of This Week in Amethyst, a blog bringing you the latest changes and updates regarding the Amethyst game engine every week. If you have any suggestions or ideas, feel free to call me out on [Gitter][gc].
Three pull requests, two in the engine and one in the tools landed this week.
amethyst crate now re-exports two sub-crates: amethyst_engine (the
core game engine), and amethyst_renderer (the rendering system). More crates
are forthcoming.amethyst_cli repository has been renamed to amethyst_tools. This
will host the entirety of Amethyst’s future tool suite.amethyst::engine.amethyst_cli has been discontinued. Please install
amethyst_tools instead!A revamped parallel renderer design diagram has been drafted and is in need of public feedback before any implementation can begin. Please see engine issue #19 for details.
More feedback is still needed on the thread-safe ECS design tracked by [engine issue #10][e10]. Should we use existing ECS solutions, or should we write our own? Leave your input there.
In other news, there has been a recent explosion of activity [on the Gitter chat][gc], which is wonderful to see. Have any questions, suggestions, or comments? Come join the conversation!