This Week in Amethyst 3

News from Jan 18, 2016 – Jan 25, 2016

Hello and welcome to the third issue of This Week in Amethyst, a blog bringing you the latest changes and updates regarding the Amethyst game engine every week. If you have any suggestions or ideas, feel free to call me out on [Gitter][gc].

Three pull requests, two in the engine and one in the tools landed this week.

What’s cooking on master?

Notable additions

Breaking changes

  • Due to engine restructuring, use statements must be updated to amethyst::engine.
  • amethyst_cli has been discontinued. Please install amethyst_tools instead!

New issues

New contributors

Other announcements

A revamped parallel renderer design diagram has been drafted and is in need of public feedback before any implementation can begin. Please see engine issue #19 for details.

More feedback is still needed on the thread-safe ECS design tracked by [engine issue #10][e10]. Should we use existing ECS solutions, or should we write our own? Leave your input there.

In other news, there has been a recent explosion of activity [on the Gitter chat][gc], which is wonderful to see. Have any questions, suggestions, or comments? Come join the conversation!