Sep 11, 2016–
Sep 16, 2017
Hello and welcome to the
10th issue of This
Week Year in Amethyst, a blog
bringing you the latest changes and updates regarding the Amethyst game engine
every week year. If you have any suggestions or ideas, feel free to voice them
on GitHub or the Gitter chat.
145 pull requests in the engine landed this
Version 0.5.1 was released! A lot of work was done during this year. Asset management was rewritten by @torkleyy in #244 now assets can be loaded asynchronously using futures. Audio support was added by @Xaeroxe in #265 Renderer was rewritten by @eyalkalderon in #285 now we have better design and parallel data rendering. Input system was overhauled by @Xaeroxe in #247, @261, and #274 now we have input rebinding. Thanks to @torkleyy’s work in #269 we now use RON instead of YAML for configs.
It’s been so long since one of these posts has been written that most of our issues qualify as “new” so this section is being omitted from this post.