To get a better feeling for how Amethyst works, we're going to implement a Pong clone. You can find a full Pong example (our end goal) in Amethyst's examples folder. This tutorial breaks that project up into discrete steps so it's easier to understand what everything is doing. If you've cloned the Amethyst repo, you can run any of the examples like so:
cargo run --example pong_tutorial_01
The main difference between real game code and the example code is where the
assets folders are located.
For instance, in the pong_tutorial_01 example we have:
let path = application_dir("examples/pong_tutorial_01/resources/display_config.ron")?;
But for your own project you'll probably want something like this:
let path = "./resources/display_config.ron";