pub struct EntityBuilder<'a> {
pub entity: Entity,
pub world: &'a World,
// some fields omitted
}The entity builder, allowing to
build an entity together with its components.
use specs::prelude::*;
use specs::storage::HashMapStorage;
struct Health(f32);
impl Component for Health {
type Storage = HashMapStorage<Self>;
}
struct Pos {
x: f32,
y: f32,
}
impl Component for Pos {
type Storage = DenseVecStorage<Self>;
}
let mut world = World::new();
world.register::<Health>();
world.register::<Pos>();
let entity = world
.create_entity()
.with(Health(4.0))
.with(Pos { x: 1.0, y: 3.0 })
.build();
The (already created) entity for which components will be inserted.
A reference to the World for component insertions.
Appends a component and associates it with the entity. Read more
Finishes the building and returns the entity. As opposed to LazyBuilder,
the components are available immediately.
Executes the destructor for this type. Read more
Adds a mesh and a material to the entity being built corresponding to the sprite and texture given.