Struct amethyst_animation::AnimationSetPrefab [−][src]
pub struct AnimationSetPrefab<I, T> where
T: AnimationSampling,
T::Channel: for<'a> Deserialize<'a> + Serialize,
T::Primitive: Debug + for<'a> Deserialize<'a> + Serialize, { pub animations: Vec<(I, AnimationPrefab<T>)>, }
PrefabData for loading Animations as part of an AnimationSet.
Type parameters
I: Id typeT: The animatableComponent
Fields
animations: Vec<(I, AnimationPrefab<T>)>
Pairs of Id and Animation
Trait Implementations
impl<I: Clone, T: Clone> Clone for AnimationSetPrefab<I, T> where
T: AnimationSampling,
T::Channel: for<'a> Deserialize<'a> + Serialize,
T::Primitive: Debug + for<'a> Deserialize<'a> + Serialize, [src]
impl<I: Clone, T: Clone> Clone for AnimationSetPrefab<I, T> where
T: AnimationSampling,
T::Channel: for<'a> Deserialize<'a> + Serialize,
T::Primitive: Debug + for<'a> Deserialize<'a> + Serialize, fn clone(&self) -> AnimationSetPrefab<I, T>[src]
fn clone(&self) -> AnimationSetPrefab<I, T>Returns a copy of the value. Read more
fn clone_from(&mut self, source: &Self)1.0.0[src]
fn clone_from(&mut self, source: &Self)1.0.0
[src]Performs copy-assignment from source. Read more
impl<I: Debug, T: Debug> Debug for AnimationSetPrefab<I, T> where
T: AnimationSampling,
T::Channel: for<'a> Deserialize<'a> + Serialize,
T::Primitive: Debug + for<'a> Deserialize<'a> + Serialize, [src]
impl<I: Debug, T: Debug> Debug for AnimationSetPrefab<I, T> where
T: AnimationSampling,
T::Channel: for<'a> Deserialize<'a> + Serialize,
T::Primitive: Debug + for<'a> Deserialize<'a> + Serialize, fn fmt(&self, f: &mut Formatter) -> Result[src]
fn fmt(&self, f: &mut Formatter) -> ResultFormats the value using the given formatter. Read more
impl<I: Default, T: Default> Default for AnimationSetPrefab<I, T> where
T: AnimationSampling,
T::Channel: for<'a> Deserialize<'a> + Serialize,
T::Primitive: Debug + for<'a> Deserialize<'a> + Serialize, [src]
impl<I: Default, T: Default> Default for AnimationSetPrefab<I, T> where
T: AnimationSampling,
T::Channel: for<'a> Deserialize<'a> + Serialize,
T::Primitive: Debug + for<'a> Deserialize<'a> + Serialize, fn default() -> AnimationSetPrefab<I, T>[src]
fn default() -> AnimationSetPrefab<I, T>Returns the "default value" for a type. Read more
impl<'a, I, T> PrefabData<'a> for AnimationSetPrefab<I, T> where
T: AnimationSampling,
T::Channel: for<'b> Deserialize<'b> + Serialize,
T::Primitive: Debug + for<'b> Deserialize<'b> + Serialize,
I: Clone + Hash + Eq + Send + Sync + 'static, [src]
impl<'a, I, T> PrefabData<'a> for AnimationSetPrefab<I, T> where
T: AnimationSampling,
T::Channel: for<'b> Deserialize<'b> + Serialize,
T::Primitive: Debug + for<'b> Deserialize<'b> + Serialize,
I: Clone + Hash + Eq + Send + Sync + 'static, type SystemData = (WriteStorage<'a, AnimationSet<I, T>>, <AnimationPrefab<T> as PrefabData<'a>>::SystemData)
SystemData needed to perform the load
type Result = ()
The result type returned by the load operation
fn load_prefab(
&self,
entity: Entity,
system_data: &mut Self::SystemData,
entities: &[Entity]
) -> Result<(), PrefabError>[src]
fn load_prefab(
&self,
entity: Entity,
system_data: &mut Self::SystemData,
entities: &[Entity]
) -> Result<(), PrefabError>Load the data for this prefab onto the given Entity Read more
fn trigger_sub_loading(
&mut self,
progress: &mut ProgressCounter,
system_data: &mut Self::SystemData
) -> Result<bool, PrefabError>[src]
fn trigger_sub_loading(
&mut self,
progress: &mut ProgressCounter,
system_data: &mut Self::SystemData
) -> Result<bool, PrefabError>Trigger asset loading for any sub assets. Read more
Auto Trait Implementations
impl<I, T> Send for AnimationSetPrefab<I, T> where
I: Send,
<T as AnimationSampling>::Channel: Send,
<T as AnimationSampling>::Primitive: Send,
impl<I, T> Send for AnimationSetPrefab<I, T> where
I: Send,
<T as AnimationSampling>::Channel: Send,
<T as AnimationSampling>::Primitive: Send, impl<I, T> Sync for AnimationSetPrefab<I, T> where
I: Sync,
<T as AnimationSampling>::Channel: Sync,
<T as AnimationSampling>::Primitive: Sync,
impl<I, T> Sync for AnimationSetPrefab<I, T> where
I: Sync,
<T as AnimationSampling>::Channel: Sync,
<T as AnimationSampling>::Primitive: Sync,