Trait amethyst_assets::PrefabData [−][src]
pub trait PrefabData<'a> {
type SystemData: SystemData<'a>;
type Result;
fn load_prefab(
&self,
entity: Entity,
system_data: &mut Self::SystemData,
entities: &[Entity]
) -> Result<Self::Result, PrefabError>;
fn trigger_sub_loading(
&mut self,
_progress: &mut ProgressCounter,
_system_data: &mut Self::SystemData
) -> Result<bool, PrefabError> { ... }
}Trait for loading a prefabs data for a single entity
Associated Types
type SystemData: SystemData<'a>
SystemData needed to perform the load
type Result
The result type returned by the load operation
Required Methods
fn load_prefab(
&self,
entity: Entity,
system_data: &mut Self::SystemData,
entities: &[Entity]
) -> Result<Self::Result, PrefabError>
&self,
entity: Entity,
system_data: &mut Self::SystemData,
entities: &[Entity]
) -> Result<Self::Result, PrefabError>
Load the data for this prefab onto the given Entity
This can also be used to load resources, the recommended way of doing so is to put the
resources on the main Entity of the Prefab
Parameters:
entity:Entityto load components on, or the rootEntityfor the resource scenariosystem_data:SystemDataneeded to do the loadingentities: Some components need access to the entities that was created as part of the full prefab, for linking purposes, so this contains all thoseEntitys.
Provided Methods
fn trigger_sub_loading(
&mut self,
_progress: &mut ProgressCounter,
_system_data: &mut Self::SystemData
) -> Result<bool, PrefabError>
&mut self,
_progress: &mut ProgressCounter,
_system_data: &mut Self::SystemData
) -> Result<bool, PrefabError>
Trigger asset loading for any sub assets.
Parameters:
progress: Progress structure that needs to be used for tracking progress of sub loadssystem_data:SystemDatafor the prefab
Returns
Err(error)- if anErroroccursOk(false)- if no sub assets need loadingOk(true)- if sub assets need loading, in this case the sub asset load must be added to the given progress tracker
Type parameters:
P: Progress tracker
Implementations on Foreign Types
impl<'a, T> PrefabData<'a> for Option<T> where
T: PrefabData<'a>, [src]
impl<'a, T> PrefabData<'a> for Option<T> where
T: PrefabData<'a>, type SystemData = <T as PrefabData<'a>>::SystemData
type Result = Option<<T as PrefabData<'a>>::Result>
fn load_prefab(
&self,
entity: Entity,
system_data: &mut Self::SystemData,
entities: &[Entity]
) -> Result<Self::Result, PrefabError>[src]
fn load_prefab(
&self,
entity: Entity,
system_data: &mut Self::SystemData,
entities: &[Entity]
) -> Result<Self::Result, PrefabError>fn trigger_sub_loading(
&mut self,
progress: &mut ProgressCounter,
system_data: &mut Self::SystemData
) -> Result<bool, PrefabError>[src]
fn trigger_sub_loading(
&mut self,
progress: &mut ProgressCounter,
system_data: &mut Self::SystemData
) -> Result<bool, PrefabError>impl<'a> PrefabData<'a> for GlobalTransform[src]
impl<'a> PrefabData<'a> for GlobalTransformtype SystemData = WriteStorage<'a, Self>
type Result = ()
fn load_prefab(
&self,
entity: Entity,
storage: &mut Self::SystemData,
_: &[Entity]
) -> Result<(), PrefabError>[src]
fn load_prefab(
&self,
entity: Entity,
storage: &mut Self::SystemData,
_: &[Entity]
) -> Result<(), PrefabError>fn trigger_sub_loading(
&mut self,
_progress: &mut ProgressCounter,
_system_data: &mut Self::SystemData
) -> Result<bool, PrefabError>[src]
fn trigger_sub_loading(
&mut self,
_progress: &mut ProgressCounter,
_system_data: &mut Self::SystemData
) -> Result<bool, PrefabError>impl<'a> PrefabData<'a> for Transform[src]
impl<'a> PrefabData<'a> for Transformtype SystemData = (WriteStorage<'a, Transform>, WriteStorage<'a, GlobalTransform>)
type Result = ()
fn load_prefab(
&self,
entity: Entity,
storages: &mut Self::SystemData,
_: &[Entity]
) -> Result<(), PrefabError>[src]
fn load_prefab(
&self,
entity: Entity,
storages: &mut Self::SystemData,
_: &[Entity]
) -> Result<(), PrefabError>fn trigger_sub_loading(
&mut self,
_progress: &mut ProgressCounter,
_system_data: &mut Self::SystemData
) -> Result<bool, PrefabError>[src]
fn trigger_sub_loading(
&mut self,
_progress: &mut ProgressCounter,
_system_data: &mut Self::SystemData
) -> Result<bool, PrefabError>impl<'a, A> PrefabData<'a> for (A,) where
A: PrefabData<'a>, [src]
impl<'a, A> PrefabData<'a> for (A,) where
A: PrefabData<'a>, type SystemData = (A::SystemData,)
type Result = ()
fn load_prefab(
&self,
entity: Entity,
system_data: &mut Self::SystemData,
entities: &[Entity]
) -> Result<(), PrefabError>[src]
fn load_prefab(
&self,
entity: Entity,
system_data: &mut Self::SystemData,
entities: &[Entity]
) -> Result<(), PrefabError>fn trigger_sub_loading(
&mut self,
progress: &mut ProgressCounter,
system_data: &mut Self::SystemData
) -> Result<bool, PrefabError>[src]
fn trigger_sub_loading(
&mut self,
progress: &mut ProgressCounter,
system_data: &mut Self::SystemData
) -> Result<bool, PrefabError>impl<'a, A, B> PrefabData<'a> for (A, B) where
A: PrefabData<'a>,
B: PrefabData<'a>, [src]
impl<'a, A, B> PrefabData<'a> for (A, B) where
A: PrefabData<'a>,
B: PrefabData<'a>, type SystemData = (A::SystemData, B::SystemData)
type Result = ()
fn load_prefab(
&self,
entity: Entity,
system_data: &mut Self::SystemData,
entities: &[Entity]
) -> Result<(), PrefabError>[src]
fn load_prefab(
&self,
entity: Entity,
system_data: &mut Self::SystemData,
entities: &[Entity]
) -> Result<(), PrefabError>fn trigger_sub_loading(
&mut self,
progress: &mut ProgressCounter,
system_data: &mut Self::SystemData
) -> Result<bool, PrefabError>[src]
fn trigger_sub_loading(
&mut self,
progress: &mut ProgressCounter,
system_data: &mut Self::SystemData
) -> Result<bool, PrefabError>impl<'a, A, B, C> PrefabData<'a> for (A, B, C) where
A: PrefabData<'a>,
B: PrefabData<'a>,
C: PrefabData<'a>, [src]
impl<'a, A, B, C> PrefabData<'a> for (A, B, C) where
A: PrefabData<'a>,
B: PrefabData<'a>,
C: PrefabData<'a>, type SystemData = (A::SystemData, B::SystemData, C::SystemData)
type Result = ()
fn load_prefab(
&self,
entity: Entity,
system_data: &mut Self::SystemData,
entities: &[Entity]
) -> Result<(), PrefabError>[src]
fn load_prefab(
&self,
entity: Entity,
system_data: &mut Self::SystemData,
entities: &[Entity]
) -> Result<(), PrefabError>fn trigger_sub_loading(
&mut self,
progress: &mut ProgressCounter,
system_data: &mut Self::SystemData
) -> Result<bool, PrefabError>[src]
fn trigger_sub_loading(
&mut self,
progress: &mut ProgressCounter,
system_data: &mut Self::SystemData
) -> Result<bool, PrefabError>impl<'a, A, B, C, D> PrefabData<'a> for (A, B, C, D) where
A: PrefabData<'a>,
B: PrefabData<'a>,
C: PrefabData<'a>,
D: PrefabData<'a>, [src]
impl<'a, A, B, C, D> PrefabData<'a> for (A, B, C, D) where
A: PrefabData<'a>,
B: PrefabData<'a>,
C: PrefabData<'a>,
D: PrefabData<'a>, type SystemData = (A::SystemData, B::SystemData, C::SystemData, D::SystemData)
type Result = ()
fn load_prefab(
&self,
entity: Entity,
system_data: &mut Self::SystemData,
entities: &[Entity]
) -> Result<(), PrefabError>[src]
fn load_prefab(
&self,
entity: Entity,
system_data: &mut Self::SystemData,
entities: &[Entity]
) -> Result<(), PrefabError>fn trigger_sub_loading(
&mut self,
progress: &mut ProgressCounter,
system_data: &mut Self::SystemData
) -> Result<bool, PrefabError>[src]
fn trigger_sub_loading(
&mut self,
progress: &mut ProgressCounter,
system_data: &mut Self::SystemData
) -> Result<bool, PrefabError>impl<'a, A, B, C, D, E> PrefabData<'a> for (A, B, C, D, E) where
A: PrefabData<'a>,
B: PrefabData<'a>,
C: PrefabData<'a>,
D: PrefabData<'a>,
E: PrefabData<'a>, [src]
impl<'a, A, B, C, D, E> PrefabData<'a> for (A, B, C, D, E) where
A: PrefabData<'a>,
B: PrefabData<'a>,
C: PrefabData<'a>,
D: PrefabData<'a>,
E: PrefabData<'a>, type SystemData = (A::SystemData, B::SystemData, C::SystemData, D::SystemData, E::SystemData)
type Result = ()
fn load_prefab(
&self,
entity: Entity,
system_data: &mut Self::SystemData,
entities: &[Entity]
) -> Result<(), PrefabError>[src]
fn load_prefab(
&self,
entity: Entity,
system_data: &mut Self::SystemData,
entities: &[Entity]
) -> Result<(), PrefabError>fn trigger_sub_loading(
&mut self,
progress: &mut ProgressCounter,
system_data: &mut Self::SystemData
) -> Result<bool, PrefabError>[src]
fn trigger_sub_loading(
&mut self,
progress: &mut ProgressCounter,
system_data: &mut Self::SystemData
) -> Result<bool, PrefabError>impl<'a, A, B, C, D, E, F> PrefabData<'a> for (A, B, C, D, E, F) where
A: PrefabData<'a>,
B: PrefabData<'a>,
C: PrefabData<'a>,
D: PrefabData<'a>,
E: PrefabData<'a>,
F: PrefabData<'a>, [src]
impl<'a, A, B, C, D, E, F> PrefabData<'a> for (A, B, C, D, E, F) where
A: PrefabData<'a>,
B: PrefabData<'a>,
C: PrefabData<'a>,
D: PrefabData<'a>,
E: PrefabData<'a>,
F: PrefabData<'a>, type SystemData = (A::SystemData, B::SystemData, C::SystemData, D::SystemData, E::SystemData, F::SystemData)
type Result = ()
fn load_prefab(
&self,
entity: Entity,
system_data: &mut Self::SystemData,
entities: &[Entity]
) -> Result<(), PrefabError>[src]
fn load_prefab(
&self,
entity: Entity,
system_data: &mut Self::SystemData,
entities: &[Entity]
) -> Result<(), PrefabError>fn trigger_sub_loading(
&mut self,
progress: &mut ProgressCounter,
system_data: &mut Self::SystemData
) -> Result<bool, PrefabError>[src]
fn trigger_sub_loading(
&mut self,
progress: &mut ProgressCounter,
system_data: &mut Self::SystemData
) -> Result<bool, PrefabError>impl<'a, A, B, C, D, E, F, G> PrefabData<'a> for (A, B, C, D, E, F, G) where
A: PrefabData<'a>,
B: PrefabData<'a>,
C: PrefabData<'a>,
D: PrefabData<'a>,
E: PrefabData<'a>,
F: PrefabData<'a>,
G: PrefabData<'a>, [src]
impl<'a, A, B, C, D, E, F, G> PrefabData<'a> for (A, B, C, D, E, F, G) where
A: PrefabData<'a>,
B: PrefabData<'a>,
C: PrefabData<'a>,
D: PrefabData<'a>,
E: PrefabData<'a>,
F: PrefabData<'a>,
G: PrefabData<'a>, type SystemData = (A::SystemData, B::SystemData, C::SystemData, D::SystemData, E::SystemData, F::SystemData, G::SystemData)
type Result = ()
fn load_prefab(
&self,
entity: Entity,
system_data: &mut Self::SystemData,
entities: &[Entity]
) -> Result<(), PrefabError>[src]
fn load_prefab(
&self,
entity: Entity,
system_data: &mut Self::SystemData,
entities: &[Entity]
) -> Result<(), PrefabError>fn trigger_sub_loading(
&mut self,
progress: &mut ProgressCounter,
system_data: &mut Self::SystemData
) -> Result<bool, PrefabError>[src]
fn trigger_sub_loading(
&mut self,
progress: &mut ProgressCounter,
system_data: &mut Self::SystemData
) -> Result<bool, PrefabError>impl<'a, A, B, C, D, E, F, G, H> PrefabData<'a> for (A, B, C, D, E, F, G, H) where
A: PrefabData<'a>,
B: PrefabData<'a>,
C: PrefabData<'a>,
D: PrefabData<'a>,
E: PrefabData<'a>,
F: PrefabData<'a>,
G: PrefabData<'a>,
H: PrefabData<'a>, [src]
impl<'a, A, B, C, D, E, F, G, H> PrefabData<'a> for (A, B, C, D, E, F, G, H) where
A: PrefabData<'a>,
B: PrefabData<'a>,
C: PrefabData<'a>,
D: PrefabData<'a>,
E: PrefabData<'a>,
F: PrefabData<'a>,
G: PrefabData<'a>,
H: PrefabData<'a>, type SystemData = (A::SystemData, B::SystemData, C::SystemData, D::SystemData, E::SystemData, F::SystemData, G::SystemData, H::SystemData)
type Result = ()
fn load_prefab(
&self,
entity: Entity,
system_data: &mut Self::SystemData,
entities: &[Entity]
) -> Result<(), PrefabError>[src]
fn load_prefab(
&self,
entity: Entity,
system_data: &mut Self::SystemData,
entities: &[Entity]
) -> Result<(), PrefabError>fn trigger_sub_loading(
&mut self,
progress: &mut ProgressCounter,
system_data: &mut Self::SystemData
) -> Result<bool, PrefabError>[src]
fn trigger_sub_loading(
&mut self,
progress: &mut ProgressCounter,
system_data: &mut Self::SystemData
) -> Result<bool, PrefabError>impl<'a, A, B, C, D, E, F, G, H, I> PrefabData<'a> for (A, B, C, D, E, F, G, H, I) where
A: PrefabData<'a>,
B: PrefabData<'a>,
C: PrefabData<'a>,
D: PrefabData<'a>,
E: PrefabData<'a>,
F: PrefabData<'a>,
G: PrefabData<'a>,
H: PrefabData<'a>,
I: PrefabData<'a>, [src]
impl<'a, A, B, C, D, E, F, G, H, I> PrefabData<'a> for (A, B, C, D, E, F, G, H, I) where
A: PrefabData<'a>,
B: PrefabData<'a>,
C: PrefabData<'a>,
D: PrefabData<'a>,
E: PrefabData<'a>,
F: PrefabData<'a>,
G: PrefabData<'a>,
H: PrefabData<'a>,
I: PrefabData<'a>, type SystemData = (A::SystemData, B::SystemData, C::SystemData, D::SystemData, E::SystemData, F::SystemData, G::SystemData, H::SystemData, I::SystemData)
type Result = ()
fn load_prefab(
&self,
entity: Entity,
system_data: &mut Self::SystemData,
entities: &[Entity]
) -> Result<(), PrefabError>[src]
fn load_prefab(
&self,
entity: Entity,
system_data: &mut Self::SystemData,
entities: &[Entity]
) -> Result<(), PrefabError>fn trigger_sub_loading(
&mut self,
progress: &mut ProgressCounter,
system_data: &mut Self::SystemData
) -> Result<bool, PrefabError>[src]
fn trigger_sub_loading(
&mut self,
progress: &mut ProgressCounter,
system_data: &mut Self::SystemData
) -> Result<bool, PrefabError>impl<'a, A, B, C, D, E, F, G, H, I, J> PrefabData<'a> for (A, B, C, D, E, F, G, H, I, J) where
A: PrefabData<'a>,
B: PrefabData<'a>,
C: PrefabData<'a>,
D: PrefabData<'a>,
E: PrefabData<'a>,
F: PrefabData<'a>,
G: PrefabData<'a>,
H: PrefabData<'a>,
I: PrefabData<'a>,
J: PrefabData<'a>, [src]
impl<'a, A, B, C, D, E, F, G, H, I, J> PrefabData<'a> for (A, B, C, D, E, F, G, H, I, J) where
A: PrefabData<'a>,
B: PrefabData<'a>,
C: PrefabData<'a>,
D: PrefabData<'a>,
E: PrefabData<'a>,
F: PrefabData<'a>,
G: PrefabData<'a>,
H: PrefabData<'a>,
I: PrefabData<'a>,
J: PrefabData<'a>, type SystemData = (A::SystemData, B::SystemData, C::SystemData, D::SystemData, E::SystemData, F::SystemData, G::SystemData, H::SystemData, I::SystemData, J::SystemData)
type Result = ()
fn load_prefab(
&self,
entity: Entity,
system_data: &mut Self::SystemData,
entities: &[Entity]
) -> Result<(), PrefabError>[src]
fn load_prefab(
&self,
entity: Entity,
system_data: &mut Self::SystemData,
entities: &[Entity]
) -> Result<(), PrefabError>fn trigger_sub_loading(
&mut self,
progress: &mut ProgressCounter,
system_data: &mut Self::SystemData
) -> Result<bool, PrefabError>[src]
fn trigger_sub_loading(
&mut self,
progress: &mut ProgressCounter,
system_data: &mut Self::SystemData
) -> Result<bool, PrefabError>impl<'a, A, B, C, D, E, F, G, H, I, J, K> PrefabData<'a> for (A, B, C, D, E, F, G, H, I, J, K) where
A: PrefabData<'a>,
B: PrefabData<'a>,
C: PrefabData<'a>,
D: PrefabData<'a>,
E: PrefabData<'a>,
F: PrefabData<'a>,
G: PrefabData<'a>,
H: PrefabData<'a>,
I: PrefabData<'a>,
J: PrefabData<'a>,
K: PrefabData<'a>, [src]
impl<'a, A, B, C, D, E, F, G, H, I, J, K> PrefabData<'a> for (A, B, C, D, E, F, G, H, I, J, K) where
A: PrefabData<'a>,
B: PrefabData<'a>,
C: PrefabData<'a>,
D: PrefabData<'a>,
E: PrefabData<'a>,
F: PrefabData<'a>,
G: PrefabData<'a>,
H: PrefabData<'a>,
I: PrefabData<'a>,
J: PrefabData<'a>,
K: PrefabData<'a>, type SystemData = (A::SystemData, B::SystemData, C::SystemData, D::SystemData, E::SystemData, F::SystemData, G::SystemData, H::SystemData, I::SystemData, J::SystemData, K::SystemData)
type Result = ()
fn load_prefab(
&self,
entity: Entity,
system_data: &mut Self::SystemData,
entities: &[Entity]
) -> Result<(), PrefabError>[src]
fn load_prefab(
&self,
entity: Entity,
system_data: &mut Self::SystemData,
entities: &[Entity]
) -> Result<(), PrefabError>fn trigger_sub_loading(
&mut self,
progress: &mut ProgressCounter,
system_data: &mut Self::SystemData
) -> Result<bool, PrefabError>[src]
fn trigger_sub_loading(
&mut self,
progress: &mut ProgressCounter,
system_data: &mut Self::SystemData
) -> Result<bool, PrefabError>impl<'a, A, B, C, D, E, F, G, H, I, J, K, L> PrefabData<'a> for (A, B, C, D, E, F, G, H, I, J, K, L) where
A: PrefabData<'a>,
B: PrefabData<'a>,
C: PrefabData<'a>,
D: PrefabData<'a>,
E: PrefabData<'a>,
F: PrefabData<'a>,
G: PrefabData<'a>,
H: PrefabData<'a>,
I: PrefabData<'a>,
J: PrefabData<'a>,
K: PrefabData<'a>,
L: PrefabData<'a>, [src]
impl<'a, A, B, C, D, E, F, G, H, I, J, K, L> PrefabData<'a> for (A, B, C, D, E, F, G, H, I, J, K, L) where
A: PrefabData<'a>,
B: PrefabData<'a>,
C: PrefabData<'a>,
D: PrefabData<'a>,
E: PrefabData<'a>,
F: PrefabData<'a>,
G: PrefabData<'a>,
H: PrefabData<'a>,
I: PrefabData<'a>,
J: PrefabData<'a>,
K: PrefabData<'a>,
L: PrefabData<'a>, type SystemData = (A::SystemData, B::SystemData, C::SystemData, D::SystemData, E::SystemData, F::SystemData, G::SystemData, H::SystemData, I::SystemData, J::SystemData, K::SystemData, L::SystemData)
type Result = ()
fn load_prefab(
&self,
entity: Entity,
system_data: &mut Self::SystemData,
entities: &[Entity]
) -> Result<(), PrefabError>[src]
fn load_prefab(
&self,
entity: Entity,
system_data: &mut Self::SystemData,
entities: &[Entity]
) -> Result<(), PrefabError>fn trigger_sub_loading(
&mut self,
progress: &mut ProgressCounter,
system_data: &mut Self::SystemData
) -> Result<bool, PrefabError>[src]
fn trigger_sub_loading(
&mut self,
progress: &mut ProgressCounter,
system_data: &mut Self::SystemData
) -> Result<bool, PrefabError>impl<'a, A, B, C, D, E, F, G, H, I, J, K, L, M> PrefabData<'a> for (A, B, C, D, E, F, G, H, I, J, K, L, M) where
A: PrefabData<'a>,
B: PrefabData<'a>,
C: PrefabData<'a>,
D: PrefabData<'a>,
E: PrefabData<'a>,
F: PrefabData<'a>,
G: PrefabData<'a>,
H: PrefabData<'a>,
I: PrefabData<'a>,
J: PrefabData<'a>,
K: PrefabData<'a>,
L: PrefabData<'a>,
M: PrefabData<'a>, [src]
impl<'a, A, B, C, D, E, F, G, H, I, J, K, L, M> PrefabData<'a> for (A, B, C, D, E, F, G, H, I, J, K, L, M) where
A: PrefabData<'a>,
B: PrefabData<'a>,
C: PrefabData<'a>,
D: PrefabData<'a>,
E: PrefabData<'a>,
F: PrefabData<'a>,
G: PrefabData<'a>,
H: PrefabData<'a>,
I: PrefabData<'a>,
J: PrefabData<'a>,
K: PrefabData<'a>,
L: PrefabData<'a>,
M: PrefabData<'a>, type SystemData = (A::SystemData, B::SystemData, C::SystemData, D::SystemData, E::SystemData, F::SystemData, G::SystemData, H::SystemData, I::SystemData, J::SystemData, K::SystemData, L::SystemData, M::SystemData)
type Result = ()
fn load_prefab(
&self,
entity: Entity,
system_data: &mut Self::SystemData,
entities: &[Entity]
) -> Result<(), PrefabError>[src]
fn load_prefab(
&self,
entity: Entity,
system_data: &mut Self::SystemData,
entities: &[Entity]
) -> Result<(), PrefabError>fn trigger_sub_loading(
&mut self,
progress: &mut ProgressCounter,
system_data: &mut Self::SystemData
) -> Result<bool, PrefabError>[src]
fn trigger_sub_loading(
&mut self,
progress: &mut ProgressCounter,
system_data: &mut Self::SystemData
) -> Result<bool, PrefabError>impl<'a, A, B, C, D, E, F, G, H, I, J, K, L, M, N> PrefabData<'a> for (A, B, C, D, E, F, G, H, I, J, K, L, M, N) where
A: PrefabData<'a>,
B: PrefabData<'a>,
C: PrefabData<'a>,
D: PrefabData<'a>,
E: PrefabData<'a>,
F: PrefabData<'a>,
G: PrefabData<'a>,
H: PrefabData<'a>,
I: PrefabData<'a>,
J: PrefabData<'a>,
K: PrefabData<'a>,
L: PrefabData<'a>,
M: PrefabData<'a>,
N: PrefabData<'a>, [src]
impl<'a, A, B, C, D, E, F, G, H, I, J, K, L, M, N> PrefabData<'a> for (A, B, C, D, E, F, G, H, I, J, K, L, M, N) where
A: PrefabData<'a>,
B: PrefabData<'a>,
C: PrefabData<'a>,
D: PrefabData<'a>,
E: PrefabData<'a>,
F: PrefabData<'a>,
G: PrefabData<'a>,
H: PrefabData<'a>,
I: PrefabData<'a>,
J: PrefabData<'a>,
K: PrefabData<'a>,
L: PrefabData<'a>,
M: PrefabData<'a>,
N: PrefabData<'a>, type SystemData = (A::SystemData, B::SystemData, C::SystemData, D::SystemData, E::SystemData, F::SystemData, G::SystemData, H::SystemData, I::SystemData, J::SystemData, K::SystemData, L::SystemData, M::SystemData, N::SystemData)
type Result = ()
fn load_prefab(
&self,
entity: Entity,
system_data: &mut Self::SystemData,
entities: &[Entity]
) -> Result<(), PrefabError>[src]
fn load_prefab(
&self,
entity: Entity,
system_data: &mut Self::SystemData,
entities: &[Entity]
) -> Result<(), PrefabError>fn trigger_sub_loading(
&mut self,
progress: &mut ProgressCounter,
system_data: &mut Self::SystemData
) -> Result<bool, PrefabError>[src]
fn trigger_sub_loading(
&mut self,
progress: &mut ProgressCounter,
system_data: &mut Self::SystemData
) -> Result<bool, PrefabError>impl<'a, A, B, C, D, E, F, G, H, I, J, K, L, M, N, O> PrefabData<'a> for (A, B, C, D, E, F, G, H, I, J, K, L, M, N, O) where
A: PrefabData<'a>,
B: PrefabData<'a>,
C: PrefabData<'a>,
D: PrefabData<'a>,
E: PrefabData<'a>,
F: PrefabData<'a>,
G: PrefabData<'a>,
H: PrefabData<'a>,
I: PrefabData<'a>,
J: PrefabData<'a>,
K: PrefabData<'a>,
L: PrefabData<'a>,
M: PrefabData<'a>,
N: PrefabData<'a>,
O: PrefabData<'a>, [src]
impl<'a, A, B, C, D, E, F, G, H, I, J, K, L, M, N, O> PrefabData<'a> for (A, B, C, D, E, F, G, H, I, J, K, L, M, N, O) where
A: PrefabData<'a>,
B: PrefabData<'a>,
C: PrefabData<'a>,
D: PrefabData<'a>,
E: PrefabData<'a>,
F: PrefabData<'a>,
G: PrefabData<'a>,
H: PrefabData<'a>,
I: PrefabData<'a>,
J: PrefabData<'a>,
K: PrefabData<'a>,
L: PrefabData<'a>,
M: PrefabData<'a>,
N: PrefabData<'a>,
O: PrefabData<'a>, type SystemData = (A::SystemData, B::SystemData, C::SystemData, D::SystemData, E::SystemData, F::SystemData, G::SystemData, H::SystemData, I::SystemData, J::SystemData, K::SystemData, L::SystemData, M::SystemData, N::SystemData, O::SystemData)
type Result = ()
fn load_prefab(
&self,
entity: Entity,
system_data: &mut Self::SystemData,
entities: &[Entity]
) -> Result<(), PrefabError>[src]
fn load_prefab(
&self,
entity: Entity,
system_data: &mut Self::SystemData,
entities: &[Entity]
) -> Result<(), PrefabError>fn trigger_sub_loading(
&mut self,
progress: &mut ProgressCounter,
system_data: &mut Self::SystemData
) -> Result<bool, PrefabError>[src]
fn trigger_sub_loading(
&mut self,
progress: &mut ProgressCounter,
system_data: &mut Self::SystemData
) -> Result<bool, PrefabError>impl<'a, A, B, C, D, E, F, G, H, I, J, K, L, M, N, O, P> PrefabData<'a> for (A, B, C, D, E, F, G, H, I, J, K, L, M, N, O, P) where
A: PrefabData<'a>,
B: PrefabData<'a>,
C: PrefabData<'a>,
D: PrefabData<'a>,
E: PrefabData<'a>,
F: PrefabData<'a>,
G: PrefabData<'a>,
H: PrefabData<'a>,
I: PrefabData<'a>,
J: PrefabData<'a>,
K: PrefabData<'a>,
L: PrefabData<'a>,
M: PrefabData<'a>,
N: PrefabData<'a>,
O: PrefabData<'a>,
P: PrefabData<'a>, [src]
impl<'a, A, B, C, D, E, F, G, H, I, J, K, L, M, N, O, P> PrefabData<'a> for (A, B, C, D, E, F, G, H, I, J, K, L, M, N, O, P) where
A: PrefabData<'a>,
B: PrefabData<'a>,
C: PrefabData<'a>,
D: PrefabData<'a>,
E: PrefabData<'a>,
F: PrefabData<'a>,
G: PrefabData<'a>,
H: PrefabData<'a>,
I: PrefabData<'a>,
J: PrefabData<'a>,
K: PrefabData<'a>,
L: PrefabData<'a>,
M: PrefabData<'a>,
N: PrefabData<'a>,
O: PrefabData<'a>,
P: PrefabData<'a>, type SystemData = (A::SystemData, B::SystemData, C::SystemData, D::SystemData, E::SystemData, F::SystemData, G::SystemData, H::SystemData, I::SystemData, J::SystemData, K::SystemData, L::SystemData, M::SystemData, N::SystemData, O::SystemData, P::SystemData)
type Result = ()
fn load_prefab(
&self,
entity: Entity,
system_data: &mut Self::SystemData,
entities: &[Entity]
) -> Result<(), PrefabError>[src]
fn load_prefab(
&self,
entity: Entity,
system_data: &mut Self::SystemData,
entities: &[Entity]
) -> Result<(), PrefabError>fn trigger_sub_loading(
&mut self,
progress: &mut ProgressCounter,
system_data: &mut Self::SystemData
) -> Result<bool, PrefabError>[src]
fn trigger_sub_loading(
&mut self,
progress: &mut ProgressCounter,
system_data: &mut Self::SystemData
) -> Result<bool, PrefabError>impl<'a, A, B, C, D, E, F, G, H, I, J, K, L, M, N, O, P, Q> PrefabData<'a> for (A, B, C, D, E, F, G, H, I, J, K, L, M, N, O, P, Q) where
A: PrefabData<'a>,
B: PrefabData<'a>,
C: PrefabData<'a>,
D: PrefabData<'a>,
E: PrefabData<'a>,
F: PrefabData<'a>,
G: PrefabData<'a>,
H: PrefabData<'a>,
I: PrefabData<'a>,
J: PrefabData<'a>,
K: PrefabData<'a>,
L: PrefabData<'a>,
M: PrefabData<'a>,
N: PrefabData<'a>,
O: PrefabData<'a>,
P: PrefabData<'a>,
Q: PrefabData<'a>, [src]
impl<'a, A, B, C, D, E, F, G, H, I, J, K, L, M, N, O, P, Q> PrefabData<'a> for (A, B, C, D, E, F, G, H, I, J, K, L, M, N, O, P, Q) where
A: PrefabData<'a>,
B: PrefabData<'a>,
C: PrefabData<'a>,
D: PrefabData<'a>,
E: PrefabData<'a>,
F: PrefabData<'a>,
G: PrefabData<'a>,
H: PrefabData<'a>,
I: PrefabData<'a>,
J: PrefabData<'a>,
K: PrefabData<'a>,
L: PrefabData<'a>,
M: PrefabData<'a>,
N: PrefabData<'a>,
O: PrefabData<'a>,
P: PrefabData<'a>,
Q: PrefabData<'a>, type SystemData = (A::SystemData, B::SystemData, C::SystemData, D::SystemData, E::SystemData, F::SystemData, G::SystemData, H::SystemData, I::SystemData, J::SystemData, K::SystemData, L::SystemData, M::SystemData, N::SystemData, O::SystemData, P::SystemData, Q::SystemData)
type Result = ()
fn load_prefab(
&self,
entity: Entity,
system_data: &mut Self::SystemData,
entities: &[Entity]
) -> Result<(), PrefabError>[src]
fn load_prefab(
&self,
entity: Entity,
system_data: &mut Self::SystemData,
entities: &[Entity]
) -> Result<(), PrefabError>fn trigger_sub_loading(
&mut self,
progress: &mut ProgressCounter,
system_data: &mut Self::SystemData
) -> Result<bool, PrefabError>[src]
fn trigger_sub_loading(
&mut self,
progress: &mut ProgressCounter,
system_data: &mut Self::SystemData
) -> Result<bool, PrefabError>impl<'a, A, B, C, D, E, F, G, H, I, J, K, L, M, N, O, P, Q, R> PrefabData<'a> for (A, B, C, D, E, F, G, H, I, J, K, L, M, N, O, P, Q, R) where
A: PrefabData<'a>,
B: PrefabData<'a>,
C: PrefabData<'a>,
D: PrefabData<'a>,
E: PrefabData<'a>,
F: PrefabData<'a>,
G: PrefabData<'a>,
H: PrefabData<'a>,
I: PrefabData<'a>,
J: PrefabData<'a>,
K: PrefabData<'a>,
L: PrefabData<'a>,
M: PrefabData<'a>,
N: PrefabData<'a>,
O: PrefabData<'a>,
P: PrefabData<'a>,
Q: PrefabData<'a>,
R: PrefabData<'a>, [src]
impl<'a, A, B, C, D, E, F, G, H, I, J, K, L, M, N, O, P, Q, R> PrefabData<'a> for (A, B, C, D, E, F, G, H, I, J, K, L, M, N, O, P, Q, R) where
A: PrefabData<'a>,
B: PrefabData<'a>,
C: PrefabData<'a>,
D: PrefabData<'a>,
E: PrefabData<'a>,
F: PrefabData<'a>,
G: PrefabData<'a>,
H: PrefabData<'a>,
I: PrefabData<'a>,
J: PrefabData<'a>,
K: PrefabData<'a>,
L: PrefabData<'a>,
M: PrefabData<'a>,
N: PrefabData<'a>,
O: PrefabData<'a>,
P: PrefabData<'a>,
Q: PrefabData<'a>,
R: PrefabData<'a>, type SystemData = (A::SystemData, B::SystemData, C::SystemData, D::SystemData, E::SystemData, F::SystemData, G::SystemData, H::SystemData, I::SystemData, J::SystemData, K::SystemData, L::SystemData, M::SystemData, N::SystemData, O::SystemData, P::SystemData, Q::SystemData, R::SystemData)
type Result = ()
fn load_prefab(
&self,
entity: Entity,
system_data: &mut Self::SystemData,
entities: &[Entity]
) -> Result<(), PrefabError>[src]
fn load_prefab(
&self,
entity: Entity,
system_data: &mut Self::SystemData,
entities: &[Entity]
) -> Result<(), PrefabError>fn trigger_sub_loading(
&mut self,
progress: &mut ProgressCounter,
system_data: &mut Self::SystemData
) -> Result<bool, PrefabError>[src]
fn trigger_sub_loading(
&mut self,
progress: &mut ProgressCounter,
system_data: &mut Self::SystemData
) -> Result<bool, PrefabError>impl<'a, A, B, C, D, E, F, G, H, I, J, K, L, M, N, O, P, Q, R, S> PrefabData<'a> for (A, B, C, D, E, F, G, H, I, J, K, L, M, N, O, P, Q, R, S) where
A: PrefabData<'a>,
B: PrefabData<'a>,
C: PrefabData<'a>,
D: PrefabData<'a>,
E: PrefabData<'a>,
F: PrefabData<'a>,
G: PrefabData<'a>,
H: PrefabData<'a>,
I: PrefabData<'a>,
J: PrefabData<'a>,
K: PrefabData<'a>,
L: PrefabData<'a>,
M: PrefabData<'a>,
N: PrefabData<'a>,
O: PrefabData<'a>,
P: PrefabData<'a>,
Q: PrefabData<'a>,
R: PrefabData<'a>,
S: PrefabData<'a>, [src]
impl<'a, A, B, C, D, E, F, G, H, I, J, K, L, M, N, O, P, Q, R, S> PrefabData<'a> for (A, B, C, D, E, F, G, H, I, J, K, L, M, N, O, P, Q, R, S) where
A: PrefabData<'a>,
B: PrefabData<'a>,
C: PrefabData<'a>,
D: PrefabData<'a>,
E: PrefabData<'a>,
F: PrefabData<'a>,
G: PrefabData<'a>,
H: PrefabData<'a>,
I: PrefabData<'a>,
J: PrefabData<'a>,
K: PrefabData<'a>,
L: PrefabData<'a>,
M: PrefabData<'a>,
N: PrefabData<'a>,
O: PrefabData<'a>,
P: PrefabData<'a>,
Q: PrefabData<'a>,
R: PrefabData<'a>,
S: PrefabData<'a>, type SystemData = (A::SystemData, B::SystemData, C::SystemData, D::SystemData, E::SystemData, F::SystemData, G::SystemData, H::SystemData, I::SystemData, J::SystemData, K::SystemData, L::SystemData, M::SystemData, N::SystemData, O::SystemData, P::SystemData, Q::SystemData, R::SystemData, S::SystemData)
type Result = ()
fn load_prefab(
&self,
entity: Entity,
system_data: &mut Self::SystemData,
entities: &[Entity]
) -> Result<(), PrefabError>[src]
fn load_prefab(
&self,
entity: Entity,
system_data: &mut Self::SystemData,
entities: &[Entity]
) -> Result<(), PrefabError>fn trigger_sub_loading(
&mut self,
progress: &mut ProgressCounter,
system_data: &mut Self::SystemData
) -> Result<bool, PrefabError>[src]
fn trigger_sub_loading(
&mut self,
progress: &mut ProgressCounter,
system_data: &mut Self::SystemData
) -> Result<bool, PrefabError>impl<'a, A, B, C, D, E, F, G, H, I, J, K, L, M, N, O, P, Q, R, S, T> PrefabData<'a> for (A, B, C, D, E, F, G, H, I, J, K, L, M, N, O, P, Q, R, S, T) where
A: PrefabData<'a>,
B: PrefabData<'a>,
C: PrefabData<'a>,
D: PrefabData<'a>,
E: PrefabData<'a>,
F: PrefabData<'a>,
G: PrefabData<'a>,
H: PrefabData<'a>,
I: PrefabData<'a>,
J: PrefabData<'a>,
K: PrefabData<'a>,
L: PrefabData<'a>,
M: PrefabData<'a>,
N: PrefabData<'a>,
O: PrefabData<'a>,
P: PrefabData<'a>,
Q: PrefabData<'a>,
R: PrefabData<'a>,
S: PrefabData<'a>,
T: PrefabData<'a>, [src]
impl<'a, A, B, C, D, E, F, G, H, I, J, K, L, M, N, O, P, Q, R, S, T> PrefabData<'a> for (A, B, C, D, E, F, G, H, I, J, K, L, M, N, O, P, Q, R, S, T) where
A: PrefabData<'a>,
B: PrefabData<'a>,
C: PrefabData<'a>,
D: PrefabData<'a>,
E: PrefabData<'a>,
F: PrefabData<'a>,
G: PrefabData<'a>,
H: PrefabData<'a>,
I: PrefabData<'a>,
J: PrefabData<'a>,
K: PrefabData<'a>,
L: PrefabData<'a>,
M: PrefabData<'a>,
N: PrefabData<'a>,
O: PrefabData<'a>,
P: PrefabData<'a>,
Q: PrefabData<'a>,
R: PrefabData<'a>,
S: PrefabData<'a>,
T: PrefabData<'a>, type SystemData = (A::SystemData, B::SystemData, C::SystemData, D::SystemData, E::SystemData, F::SystemData, G::SystemData, H::SystemData, I::SystemData, J::SystemData, K::SystemData, L::SystemData, M::SystemData, N::SystemData, O::SystemData, P::SystemData, Q::SystemData, R::SystemData, S::SystemData, T::SystemData)
type Result = ()
fn load_prefab(
&self,
entity: Entity,
system_data: &mut Self::SystemData,
entities: &[Entity]
) -> Result<(), PrefabError>[src]
fn load_prefab(
&self,
entity: Entity,
system_data: &mut Self::SystemData,
entities: &[Entity]
) -> Result<(), PrefabError>fn trigger_sub_loading(
&mut self,
progress: &mut ProgressCounter,
system_data: &mut Self::SystemData
) -> Result<bool, PrefabError>[src]
fn trigger_sub_loading(
&mut self,
progress: &mut ProgressCounter,
system_data: &mut Self::SystemData
) -> Result<bool, PrefabError>impl<'a, A, B, C, D, E, F, G, H, I, J, K, L, M, N, O, P, Q, R, S, T, U> PrefabData<'a> for (A, B, C, D, E, F, G, H, I, J, K, L, M, N, O, P, Q, R, S, T, U) where
A: PrefabData<'a>,
B: PrefabData<'a>,
C: PrefabData<'a>,
D: PrefabData<'a>,
E: PrefabData<'a>,
F: PrefabData<'a>,
G: PrefabData<'a>,
H: PrefabData<'a>,
I: PrefabData<'a>,
J: PrefabData<'a>,
K: PrefabData<'a>,
L: PrefabData<'a>,
M: PrefabData<'a>,
N: PrefabData<'a>,
O: PrefabData<'a>,
P: PrefabData<'a>,
Q: PrefabData<'a>,
R: PrefabData<'a>,
S: PrefabData<'a>,
T: PrefabData<'a>,
U: PrefabData<'a>, [src]
impl<'a, A, B, C, D, E, F, G, H, I, J, K, L, M, N, O, P, Q, R, S, T, U> PrefabData<'a> for (A, B, C, D, E, F, G, H, I, J, K, L, M, N, O, P, Q, R, S, T, U) where
A: PrefabData<'a>,
B: PrefabData<'a>,
C: PrefabData<'a>,
D: PrefabData<'a>,
E: PrefabData<'a>,
F: PrefabData<'a>,
G: PrefabData<'a>,
H: PrefabData<'a>,
I: PrefabData<'a>,
J: PrefabData<'a>,
K: PrefabData<'a>,
L: PrefabData<'a>,
M: PrefabData<'a>,
N: PrefabData<'a>,
O: PrefabData<'a>,
P: PrefabData<'a>,
Q: PrefabData<'a>,
R: PrefabData<'a>,
S: PrefabData<'a>,
T: PrefabData<'a>,
U: PrefabData<'a>, type SystemData = (A::SystemData, B::SystemData, C::SystemData, D::SystemData, E::SystemData, F::SystemData, G::SystemData, H::SystemData, I::SystemData, J::SystemData, K::SystemData, L::SystemData, M::SystemData, N::SystemData, O::SystemData, P::SystemData, Q::SystemData, R::SystemData, S::SystemData, T::SystemData, U::SystemData)
type Result = ()
fn load_prefab(
&self,
entity: Entity,
system_data: &mut Self::SystemData,
entities: &[Entity]
) -> Result<(), PrefabError>[src]
fn load_prefab(
&self,
entity: Entity,
system_data: &mut Self::SystemData,
entities: &[Entity]
) -> Result<(), PrefabError>fn trigger_sub_loading(
&mut self,
progress: &mut ProgressCounter,
system_data: &mut Self::SystemData
) -> Result<bool, PrefabError>[src]
fn trigger_sub_loading(
&mut self,
progress: &mut ProgressCounter,
system_data: &mut Self::SystemData
) -> Result<bool, PrefabError>Implementors
impl<'a, A, F> PrefabData<'a> for AssetPrefab<A, F> where
A: Asset,
F: Format<A> + Clone,
F::Options: Clone, type SystemData = (ReadExpect<'a, Loader>, WriteStorage<'a, Handle<A>>, Read<'a, AssetStorage<A>>); type Result = Handle<A>;