Struct amethyst_locale::Locale [−][src]
pub struct Locale {
pub context: MessageContext<'static>,
}A loaded locale.
Fields
context: MessageContext<'static>
The message context.
Trait Implementations
impl SimpleFormat<Locale> for LocaleFormat[src]
impl SimpleFormat<Locale> for LocaleFormatconst NAME: &'static str
NAME: &'static str = "FTL"
A unique identifier for this format.
type Options = ()
Options specific to the format, which are passed to import. E.g. for textures this would be stuff like mipmap levels and sampler info. Read more
fn import(&self, bytes: Vec<u8>, _: ()) -> Result<Locale>[src]
fn import(&self, bytes: Vec<u8>, _: ()) -> Result<Locale>Produces asset data from given bytes.
impl Into<Result<ProcessingState<Locale>>> for Locale[src]
impl Into<Result<ProcessingState<Locale>>> for Localefn into(self) -> Result<ProcessingState<Locale>>[src]
fn into(self) -> Result<ProcessingState<Locale>>Performs the conversion.
impl Asset for Locale[src]
impl Asset for Localeconst NAME: &'static str
NAME: &'static str = "locale::Locale"
An identifier for this asset used for debugging.
type Data = Locale
The Data type the asset can be created from.
type HandleStorage = VecStorage<LocaleHandle>
The ECS storage type to be used. You'll want to use VecStorage in most cases.