Struct amethyst_renderer::ShapeUpload [−][src]
pub struct ShapeUpload<'a> { /* fields omitted */ }SystemData needed to upload a Shape directly to create a MeshHandle
Trait Implementations
impl<'a> SystemData<'a> for ShapeUpload<'a> where
ReadExpect<'a, Loader>: SystemData<'a>,
Read<'a, AssetStorage<Mesh>>: SystemData<'a>, [src]
impl<'a> SystemData<'a> for ShapeUpload<'a> where
ReadExpect<'a, Loader>: SystemData<'a>,
Read<'a, AssetStorage<Mesh>>: SystemData<'a>, fn setup(res: &mut Resources)[src]
fn setup(res: &mut Resources)Sets up the system data for fetching it from the Resources.
fn fetch(res: &'a Resources) -> Self[src]
fn fetch(res: &'a Resources) -> SelfFetches the system data from Resources. Note that this is only specified for one concrete lifetime 'a, you need to implement the SystemData trait for every possible lifetime. Read more
fn reads() -> Vec<ResourceId>[src]
fn reads() -> Vec<ResourceId>Returns all read dependencies as fetched from Self::fetch. Read more
fn writes() -> Vec<ResourceId>[src]
fn writes() -> Vec<ResourceId>Returns all write dependencies as fetched from Self::fetch. Read more
Auto Trait Implementations
impl<'a> Send for ShapeUpload<'a>
impl<'a> Send for ShapeUpload<'a>impl<'a> Sync for ShapeUpload<'a>
impl<'a> Sync for ShapeUpload<'a>