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use super::button::Button;
use super::controller::{ControllerAxis, ControllerButton};
use super::local_mouse_button::LocalMouseButton;
use super::local_virtual_key_code::LocalVirtualKeyCode;
use winit::{MouseButton, VirtualKeyCode};
#[derive(Serialize, Deserialize, Debug, Clone)]
pub enum InputEvent<T> {
KeyPressed {
#[serde(with = "LocalVirtualKeyCode")]
key_code: VirtualKeyCode,
scancode: u32,
},
KeyReleased {
#[serde(with = "LocalVirtualKeyCode")]
key_code: VirtualKeyCode,
scancode: u32,
},
KeyTyped(char),
MouseButtonPressed(#[serde(with = "LocalMouseButton")] MouseButton),
MouseButtonReleased(#[serde(with = "LocalMouseButton")] MouseButton),
ButtonPressed(Button),
ButtonReleased(Button),
CursorMoved { delta_x: f64, delta_y: f64 },
MouseMoved { delta_x: f64, delta_y: f64 },
ControllerAxisMoved {
which: u32,
axis: ControllerAxis,
value: f64,
},
ControllerButtonPressed {
which: u32,
button: ControllerButton,
},
ControllerButtonReleased {
which: u32,
button: ControllerButton,
},
ControllerConnected { which: u32 },
ControllerDisconnected { which: u32 },
ActionPressed(T),
ActionReleased(T),
}