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use amethyst_assets::{Asset, AssetStorage, Handle, Loader};
use amethyst_core::specs::prelude::{
Entity, EntityBuilder, Read, ReadExpect, VecStorage, WriteStorage,
};
use error::Result;
use mesh::{Mesh, MeshHandle};
use shape::Shape;
use std::marker::Sized;
use tex::TextureHandle;
use {Material, MaterialDefaults, PosTex, TextureOffset};
pub type SpriteSheetHandle = Handle<SpriteSheet>;
#[derive(Clone, Debug, PartialEq, Serialize, Deserialize)]
pub struct SpriteSheet {
pub texture_id: u64,
pub sprites: Vec<Sprite>,
}
impl Asset for SpriteSheet {
const NAME: &'static str = "renderer::Sprite";
type Data = Self;
type HandleStorage = VecStorage<Handle<Self>>;
}
#[derive(Clone, Debug, PartialEq, Serialize, Deserialize)]
pub struct Sprite {
pub left: f32,
pub right: f32,
pub top: f32,
pub bottom: f32,
}
impl From<((f32, f32), (f32, f32))> for Sprite {
fn from(((left, right), (top, bottom)): ((f32, f32), (f32, f32))) -> Self {
Sprite {
left,
right,
top,
bottom,
}
}
}
impl From<[f32; 4]> for Sprite {
fn from(uv: [f32; 4]) -> Self {
Sprite {
left: uv[0],
right: uv[1],
top: uv[2],
bottom: uv[3],
}
}
}
#[derive(SystemData)]
pub struct SpriteRenderData<'a> {
pub meshes: WriteStorage<'a, MeshHandle>,
pub materials: WriteStorage<'a, Material>,
pub material_defaults: ReadExpect<'a, MaterialDefaults>,
pub loader: ReadExpect<'a, Loader>,
pub asset_storage: Read<'a, AssetStorage<Mesh>>,
}
impl<'a> SpriteRenderData<'a> {
fn build_mesh_and_material(
&mut self,
sprite: &Sprite,
texture: TextureHandle,
size: (f32, f32),
) -> (MeshHandle, Material) {
let half_width = (sprite.right - sprite.left) * 0.5;
let half_height = (sprite.bottom - sprite.top) * 0.5;
let vertices =
Shape::Plane(None).generate::<Vec<PosTex>>(Some((half_width, half_height, 0.0)));
let mesh = self.loader
.load_from_data(vertices, (), &self.asset_storage);
let material = Material {
albedo: texture,
albedo_offset: TextureOffset {
u: (sprite.left / size.0, sprite.right / size.0),
v: (1.0 - sprite.bottom / size.1, 1.0 - sprite.top / size.1),
},
..self.material_defaults.0.clone()
};
(mesh, material)
}
pub fn add(
&mut self,
entity: Entity,
sprite: &Sprite,
texture: TextureHandle,
texture_size: (f32, f32),
) -> Result<()> {
let (mesh, material) = self.build_mesh_and_material(sprite, texture, texture_size);
self.meshes.insert(entity, mesh)?;
self.materials.insert(entity, material)?;
Ok(())
}
pub fn add_multiple(
&mut self,
entities: Vec<Entity>,
sprite: &Sprite,
texture: TextureHandle,
texture_size: (f32, f32),
) -> Result<()> {
let len = entities.len();
if len != 0 {
let (mesh, material) = self.build_mesh_and_material(sprite, texture, texture_size);
for entity in 0..len - 1 {
self.meshes.insert(entities[entity], mesh.clone())?;
self.materials.insert(entities[entity], material.clone())?;
}
self.meshes.insert(entities[len - 1], mesh)?;
self.materials.insert(entities[len - 1], material)?;
}
Ok(())
}
}
pub trait WithSpriteRender
where
Self: Sized,
{
fn with_sprite(
self,
sprite: &Sprite,
texture: TextureHandle,
texture_size: (f32, f32),
) -> Result<Self>;
}
impl<'a> WithSpriteRender for EntityBuilder<'a> {
fn with_sprite(
self,
sprite: &Sprite,
texture: TextureHandle,
texture_size: (f32, f32),
) -> Result<Self> {
self.world.system_data::<SpriteRenderData>().add(
self.entity,
sprite,
texture,
texture_size,
)?;
Ok(self)
}
}
#[cfg(test)]
mod test {
use super::Sprite;
#[test]
fn sprite_from_tuple_maps_coordinates_correctly() {
assert_eq!(
Sprite {
left: 0.,
right: 0.5,
top: 0.75,
bottom: 1.0,
},
((0.0, 0.5), (0.75, 1.0)).into()
);
}
#[test]
fn sprite_from_slice_maps_coordinates_correctly() {
assert_eq!(
Sprite {
left: 0.,
right: 0.5,
top: 0.75,
bottom: 1.0,
},
[0.0, 0.5, 0.75, 1.0].into()
);
}
}