1
  2
  3
  4
  5
  6
  7
  8
  9
 10
 11
 12
 13
 14
 15
 16
 17
 18
 19
 20
 21
 22
 23
 24
 25
 26
 27
 28
 29
 30
 31
 32
 33
 34
 35
 36
 37
 38
 39
 40
 41
 42
 43
 44
 45
 46
 47
 48
 49
 50
 51
 52
 53
 54
 55
 56
 57
 58
 59
 60
 61
 62
 63
 64
 65
 66
 67
 68
 69
 70
 71
 72
 73
 74
 75
 76
 77
 78
 79
 80
 81
 82
 83
 84
 85
 86
 87
 88
 89
 90
 91
 92
 93
 94
 95
 96
 97
 98
 99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
use amethyst_core::shrev::EventChannel;
use amethyst_core::specs::prelude::{Component, Entities, Entity, Join, Read, ReadExpect,
                                    ReadStorage, System, Write};
use amethyst_core::specs::storage::NullStorage;
use amethyst_input::InputHandler;
use amethyst_renderer::{MouseButton, ScreenDimensions};
use std::hash::Hash;
use std::marker::PhantomData;
use transform::UiTransform;

/// The type of ui event.
/// Click happens if you start and stop clicking on the same ui element.
#[derive(Debug, Clone)]
pub enum UiEventType {
    /// When an element is clicked normally.
    Click,
    /// When the element starts being clicked (On left mouse down).
    ClickStart,
    /// When the element stops being clicked (On left mouse up).
    ClickStop,
    /// When the cursor gets over an element.
    HoverStart,
    /// When the cursor stops being over an element.
    HoverStop,
}

/// A ui event instance.
#[derive(Debug)]
pub struct UiEvent {
    /// The type of ui event.
    pub event_type: UiEventType,
    /// The entity on which the event happened.
    pub target: Entity,
}

impl UiEvent {
    /// Creates a new UiEvent.
    pub fn new(event_type: UiEventType, target: Entity) -> Self {
        UiEvent { event_type, target }
    }
}

/// A component that tags an entity as reactive to ui events.
/// Will only work if the entity has a UiTransform component attached to it.
/// Without this, the ui element will not generate events.
#[derive(Default, Serialize, Deserialize, Clone)]
pub struct MouseReactive;

impl Component for MouseReactive {
    type Storage = NullStorage<MouseReactive>;
}

/// The system that generates events for `MouseReactive` enabled entities.
/// The generic types A and B represent the A and B generic parameter of the InputHandler<A,B>.
pub struct UiMouseSystem<A, B> {
    was_down: bool,
    click_started_on: Option<Entity>,
    last_target: Option<Entity>,
    _marker1: PhantomData<A>,
    _marker2: PhantomData<B>,
}

impl<A, B> UiMouseSystem<A, B> {
    /// Creates a new UiMouseSystem.
    pub fn new() -> Self {
        UiMouseSystem {
            was_down: false,
            click_started_on: None,
            last_target: None,
            _marker1: PhantomData,
            _marker2: PhantomData,
        }
    }
}

impl<'a, A, B> System<'a> for UiMouseSystem<A, B>
where
    A: Send + Sync + Eq + Hash + Clone + 'static,
    B: Send + Sync + Eq + Hash + Clone + 'static,
{
    type SystemData = (
        Entities<'a>,
        ReadStorage<'a, UiTransform>,
        ReadStorage<'a, MouseReactive>,
        Read<'a, InputHandler<A, B>>,
        ReadExpect<'a, ScreenDimensions>,
        Write<'a, EventChannel<UiEvent>>,
    );

    fn run(
        &mut self,
        (entities, transform, react, input, screen_dimensions, mut events): Self::SystemData,
    ) {
        let down = input.mouse_button_is_down(MouseButton::Left);

        // TODO: To replace on InputHandler generate OnMouseDown and OnMouseUp events
        let click_started = down && !self.was_down;
        let click_stopped = !down && self.was_down;

        if let Some((pos_x, pos_y)) = input.mouse_position() {
            let x = pos_x as f32 - screen_dimensions.width() / 2.;
            let y = pos_y as f32 - screen_dimensions.height() / 2.;

            let target = targeted((x, y), (&*entities, &transform).join(), &react);

            if target != self.last_target {
                if let Some(target) = target {
                    events.single_write(UiEvent::new(UiEventType::HoverStart, target));
                }
                if let Some(last_target) = self.last_target {
                    events.single_write(UiEvent::new(UiEventType::HoverStop, last_target));
                }
            }

            if let Some(e) = target {
                if click_started {
                    events.single_write(UiEvent::new(UiEventType::ClickStart, e));
                    self.click_started_on = Some(e);
                } else if click_stopped {
                    if let Some(e2) = self.click_started_on {
                        if e2 == e {
                            events.single_write(UiEvent::new(UiEventType::Click, e2));
                        }
                    }
                }
            }

            self.last_target = target;
        }

        // Could be used for drag and drop
        if click_stopped {
            if let Some(e) = self.click_started_on {
                events.single_write(UiEvent::new(UiEventType::ClickStop, e));
                self.click_started_on = None;
            }
        }

        self.was_down = down;
    }
}

fn targeted<'a, I>(
    pos: (f32, f32),
    transforms: I,
    react: &ReadStorage<MouseReactive>,
) -> Option<Entity>
where
    I: Iterator<Item = (Entity, &'a UiTransform)> + 'a,
{
    use std::f32::INFINITY;

    let candidate = transforms
        .filter(|t| t.1.opaque)
        .filter(|t| t.1.position_inside(pos.0, pos.1))
        .fold(
            (None, INFINITY),
            |(lowest_entity, lowest_z), (entity, t)| {
                if lowest_z < t.global_z {
                    (lowest_entity, lowest_z)
                } else {
                    (Some(entity), t.global_z)
                }
            },
        )
        .0;
    if let Some(candidate) = candidate {
        if react.get(candidate).is_some() {
            return Some(candidate);
        }
    }
    None
}