[][src]Struct amethyst_renderer::SpriteRender

pub struct SpriteRender {
    pub sprite_sheet: SpriteSheetHandle,
    pub sprite_number: usize,
}

Information for rendering a sprite.

Instead of using a Mesh on a DrawFlat render pass, we can use a simpler set of shaders to render textures to quads. This struct carries the information necessary for the draw2dflat pass.

Fields

sprite_sheet: SpriteSheetHandle

Handle to the sprite sheet of the sprite

sprite_number: usize

Index of the sprite on the sprite sheet

Trait Implementations

impl PartialEq<SpriteRender> for SpriteRender[src]

impl Clone for SpriteRender[src]

fn clone_from(&mut self, source: &Self)
1.0.0
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Performs copy-assignment from source. Read more

impl Debug for SpriteRender[src]

impl Component for SpriteRender[src]

type Storage = VecStorage<Self>

Associated storage type for this component.

Auto Trait Implementations

impl Send for SpriteRender

impl Sync for SpriteRender

Blanket Implementations

impl<T> From for T[src]

impl<T, U> Into for T where
    U: From<T>, 
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impl<T> ToOwned for T where
    T: Clone
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type Owned = T

impl<T, U> TryFrom for T where
    T: From<U>, 
[src]

type Error = !

🔬 This is a nightly-only experimental API. (try_from)

The type returned in the event of a conversion error.

impl<T> Borrow for T where
    T: ?Sized
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impl<T> BorrowMut for T where
    T: ?Sized
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impl<T, U> TryInto for T where
    U: TryFrom<T>, 
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type Error = <U as TryFrom<T>>::Error

🔬 This is a nightly-only experimental API. (try_from)

The type returned in the event of a conversion error.

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> Same for T

type Output = T

Should always be Self

impl<SS, SP> SupersetOf for SP where
    SS: SubsetOf<SP>, 

impl<T> Resource for T where
    T: Any + Send + Sync

impl<T> Any for T where
    T: Any

impl<T> Event for T where
    T: Send + Sync + 'static, 

impl<T> Erased for T

impl<T> Erased for T

impl<T> SetParameter for T

fn set<T>(&mut self, value: T) -> <T as Parameter<Self>>::Result where
    T: Parameter<Self>, 

Sets value as a parameter of self.