[][src]Struct amethyst_renderer::SpriteSheet

pub struct SpriteSheet {
    pub texture: Handle<Texture>,
    pub sprites: Vec<Sprite>,
}

Meta data for a sprite sheet texture.

Contains a handle to the texture and the sprite coordinates on the texture.

Fields

Texture handle of the spritesheet texture

A list of sprites in this sprite sheet.

Trait Implementations

impl PartialEq<SpriteSheet> for SpriteSheet
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impl From<SpriteSheet> for AssetsResult<ProcessingState<SpriteSheet>>
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impl Clone for SpriteSheet
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Performs copy-assignment from source. Read more

impl Debug for SpriteSheet
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impl Asset for SpriteSheet
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The Data type the asset can be created from.

The ECS storage type to be used. You'll want to use VecStorage in most cases.

impl SimpleFormat<SpriteSheet> for SpriteSheetFormat
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Options specific to the format, which are passed to import. E.g. for textures this would be stuff like mipmap levels and sampler info. Read more

Auto Trait Implementations

impl Send for SpriteSheet

impl Sync for SpriteSheet

Blanket Implementations

impl<T, U> Into for T where
    U: From<T>, 
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impl<T> ToOwned for T where
    T: Clone
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impl<T> From for T
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impl<T, U> TryFrom for T where
    T: From<U>, 
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🔬 This is a nightly-only experimental API. (try_from)

The type returned in the event of a conversion error.

impl<T> Borrow for T where
    T: ?Sized
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impl<T> Any for T where
    T: 'static + ?Sized
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impl<T, U> TryInto for T where
    U: TryFrom<T>, 
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🔬 This is a nightly-only experimental API. (try_from)

The type returned in the event of a conversion error.

impl<T> BorrowMut for T where
    T: ?Sized
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impl<T> Same for T

Should always be Self

impl<SS, SP> SupersetOf for SP where
    SS: SubsetOf<SP>, 

impl<T> Resource for T where
    T: Any + Send + Sync

impl<T> Any for T where
    T: Any

impl<T> Event for T where
    T: Send + Sync + 'static, 

impl<T> Erased for T

impl<T> Erased for T

impl<T> SetParameter for T

Sets value as a parameter of self.