[][src]Struct amethyst_renderer::Texture

pub struct Texture { /* fields omitted */ }

Handle to a GPU texture resource.

Methods

impl Texture[src]

pub fn from_data<T: Pod + Copy, D: AsRef<[T]>>(data: D) -> TextureBuilder<D, T>[src]

Builds a new texture with the given raw texture data.

pub fn from_color_val<C: Into<[f32; 4]>>(rgba: C) -> TextureBuilder<[u8; 4], u8>[src]

Builds a new texture with the given raw texture data.

pub fn sampler(&self) -> &Sampler<Resources>[src]

Returns the sampler for the texture.

pub fn view(&self) -> &RawShaderResourceView<Resources>[src]

Returns the texture's raw shader resource view.

pub fn size(&self) -> (usize, usize)[src]

Returns the texture's dimensions (width, height)

Trait Implementations

impl PartialEq<Texture> for Texture[src]

impl Clone for Texture[src]

fn clone_from(&mut self, source: &Self)
1.0.0
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Performs copy-assignment from source. Read more

impl Eq for Texture[src]

impl Hash for Texture[src]

fn hash_slice<H>(data: &[Self], state: &mut H) where
    H: Hasher
1.3.0
[src]

Feeds a slice of this type into the given [Hasher]. Read more

impl Debug for Texture[src]

impl Asset for Texture[src]

type Data = TextureData

The Data type the asset can be created from.

type HandleStorage = DenseVecStorage<TextureHandle>

The ECS storage type to be used. You'll want to use VecStorage in most cases.

impl SimpleFormat<Texture> for JpgFormat[src]

type Options = TextureMetadata

Options specific to the format, which are passed to import. E.g. for textures this would be stuff like mipmap levels and sampler info. Read more

impl SimpleFormat<Texture> for PngFormat[src]

type Options = TextureMetadata

Options specific to the format, which are passed to import. E.g. for textures this would be stuff like mipmap levels and sampler info. Read more

impl SimpleFormat<Texture> for BmpFormat[src]

type Options = TextureMetadata

Options specific to the format, which are passed to import. E.g. for textures this would be stuff like mipmap levels and sampler info. Read more

impl SimpleFormat<Texture> for TgaFormat[src]

type Options = TextureMetadata

Options specific to the format, which are passed to import. E.g. for textures this would be stuff like mipmap levels and sampler info. Read more

impl SimpleFormat<Texture> for TextureFormat[src]

type Options = TextureMetadata

Options specific to the format, which are passed to import. E.g. for textures this would be stuff like mipmap levels and sampler info. Read more

Auto Trait Implementations

impl Send for Texture

impl Sync for Texture

Blanket Implementations

impl<T> From for T[src]

impl<T, U> Into for T where
    U: From<T>, 
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impl<T> ToOwned for T where
    T: Clone
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type Owned = T

impl<T, U> TryFrom for T where
    U: Into<T>, 
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type Error = Infallible

The type returned in the event of a conversion error.

impl<T> Borrow for T where
    T: ?Sized
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impl<T> Any for T where
    T: 'static + ?Sized
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impl<T> BorrowMut for T where
    T: ?Sized
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impl<T, U> TryInto for T where
    U: TryFrom<T>, 
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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

impl<T> Same for T

type Output = T

Should always be Self

impl<SS, SP> SupersetOf for SP where
    SS: SubsetOf<SP>, 

impl<T> Resource for T where
    T: Any + Send + Sync

impl<T> Any for T where
    T: Any

impl<T> Event for T where
    T: Send + Sync + 'static, 

impl<T> Erased for T

impl<T> Erased for T

impl<T> SetParameter for T

fn set<T>(&mut self, value: T) -> <T as Parameter<Self>>::Result where
    T: Parameter<Self>, 

Sets value as a parameter of self.