Struct amethyst_animation::Joint [−][src]
pub struct Joint {
pub inverse_bind_matrix: Matrix4<f32>,
pub skin: Entity,
}Joint, attach to an entity with a Transform
Fields
inverse_bind_matrix: Matrix4<f32>
Bring the mesh into the joints local coordinate system
skin: Entity
Trait Implementations
impl Debug for Joint[src]
impl Debug for Jointfn fmt(&self, f: &mut Formatter) -> Result[src]
fn fmt(&self, f: &mut Formatter) -> ResultFormats the value using the given formatter. Read more
impl Clone for Joint[src]
impl Clone for Jointfn clone(&self) -> Joint[src]
fn clone(&self) -> JointReturns a copy of the value. Read more
fn clone_from(&mut self, source: &Self)1.0.0[src]
fn clone_from(&mut self, source: &Self)1.0.0
[src]Performs copy-assignment from source. Read more
impl Component for Joint[src]
impl Component for Jointtype Storage = DenseVecStorage<Self>
Associated storage type for this component.