Struct amethyst_animation::Skin [−][src]
pub struct Skin {
pub joints: Vec<Entity>,
pub meshes: BitSet,
pub bind_shape_matrix: Matrix4<f32>,
}Skin, attach to the root entity in the mesh hierarchy
Fields
joints: Vec<Entity>
Joint entities for the skin
meshes: BitSet
Mesh entities that use the skin
bind_shape_matrix: Matrix4<f32>
Bind shape matrix
Trait Implementations
impl Debug for Skin[src]
impl Debug for Skinfn fmt(&self, f: &mut Formatter) -> Result[src]
fn fmt(&self, f: &mut Formatter) -> ResultFormats the value using the given formatter. Read more
impl Component for Skin[src]
impl Component for Skintype Storage = DenseVecStorage<Self>
Associated storage type for this component.