Struct amethyst_assets::HotReloadSystem [−][src]
pub struct HotReloadSystem { /* fields omitted */ }System for updating HotReloadStrategy.
Methods
impl HotReloadSystem[src]
impl HotReloadSystempub fn new(strategy: HotReloadStrategy) -> Self[src]
pub fn new(strategy: HotReloadStrategy) -> SelfCreate a new reload system
Trait Implementations
impl<'a> System<'a> for HotReloadSystem[src]
impl<'a> System<'a> for HotReloadSystemtype SystemData = (Read<'a, Time>, Write<'a, HotReloadStrategy>)
The resource bundle required to execute this system. Read more
fn run(&mut self, (time, strategy): Self::SystemData)[src]
fn run(&mut self, (time, strategy): Self::SystemData)Executes the system with the required system data. Read more
fn setup(&mut self, res: &mut Resources)[src]
fn setup(&mut self, res: &mut Resources)Sets up the Resources using Self::SystemData::setup.
fn running_time(&self) -> RunningTime
fn running_time(&self) -> RunningTimeReturns a hint how long the system needs for running. This is used to optimize the way they're executed (might allow more parallelization). Read more
fn accessor(&'b self) -> AccessorCow<'a, 'b, Self>
fn accessor(&'b self) -> AccessorCow<'a, 'b, Self>Return the accessor from the [SystemData].
Auto Trait Implementations
impl Send for HotReloadSystem
impl Send for HotReloadSystemimpl Sync for HotReloadSystem
impl Sync for HotReloadSystem