Struct amethyst_audio::DjSystem [−][src]
pub struct DjSystem<F, R> { /* fields omitted */ }Calls a closure if the AudioSink is empty.
Methods
impl<F, R> DjSystem<F, R>[src]
impl<F, R> DjSystem<F, R>pub fn new(f: F) -> Self[src]
pub fn new(f: F) -> SelfCreates a new DjSystem with the music picker being f.
The closure takes a parameter, which needs to be a reference to
a resource type, e.g. &MusicLibrary. This resource will be fetched
by the system and passed to the picker.
Trait Implementations
impl<'a, F, R> System<'a> for DjSystem<F, R> where
F: FnMut(&mut R) -> Option<SourceHandle>,
R: Resource, [src]
impl<'a, F, R> System<'a> for DjSystem<F, R> where
F: FnMut(&mut R) -> Option<SourceHandle>,
R: Resource, type SystemData = (Read<'a, AssetStorage<Source>>, Read<'a, Errors>, Option<Read<'a, AudioSink>>, WriteExpect<'a, R>)
The resource bundle required to execute this system. Read more
fn run(&mut self, (storage, errors, sink, res): Self::SystemData)[src]
fn run(&mut self, (storage, errors, sink, res): Self::SystemData)Executes the system with the required system data. Read more
fn setup(&mut self, res: &mut Resources)[src]
fn setup(&mut self, res: &mut Resources)Sets up the Resources using Self::SystemData::setup.
fn running_time(&self) -> RunningTime
fn running_time(&self) -> RunningTimeReturns a hint how long the system needs for running. This is used to optimize the way they're executed (might allow more parallelization). Read more
fn accessor(&'b self) -> AccessorCow<'a, 'b, Self>
fn accessor(&'b self) -> AccessorCow<'a, 'b, Self>Return the accessor from the [SystemData].