Struct amethyst_controls::MouseFocusUpdateSystem [−][src]
pub struct MouseFocusUpdateSystem { /* fields omitted */ }A system which reads Events and saves if a window has lost focus in a WindowFocus resource
Methods
impl MouseFocusUpdateSystem[src]
impl MouseFocusUpdateSystempub fn new() -> MouseFocusUpdateSystem[src]
pub fn new() -> MouseFocusUpdateSystemTrait Implementations
impl<'a> System<'a> for MouseFocusUpdateSystem[src]
impl<'a> System<'a> for MouseFocusUpdateSystemtype SystemData = (Read<'a, EventChannel<Event>>, Write<'a, WindowFocus>)
The resource bundle required to execute this system. Read more
fn run(&mut self, (events, focus): Self::SystemData)[src]
fn run(&mut self, (events, focus): Self::SystemData)Executes the system with the required system data. Read more
fn setup(&mut self, res: &mut Resources)[src]
fn setup(&mut self, res: &mut Resources)Sets up the Resources using Self::SystemData::setup.
fn running_time(&self) -> RunningTime
fn running_time(&self) -> RunningTimeReturns a hint how long the system needs for running. This is used to optimize the way they're executed (might allow more parallelization). Read more
fn accessor(&'b self) -> AccessorCow<'a, 'b, Self>
fn accessor(&'b self) -> AccessorCow<'a, 'b, Self>Return the accessor from the [SystemData].
Auto Trait Implementations
impl Send for MouseFocusUpdateSystem
impl Send for MouseFocusUpdateSystemimpl Sync for MouseFocusUpdateSystem
impl Sync for MouseFocusUpdateSystem