[][src]Struct amethyst_core::timing::Time

pub struct Time {
    pub last_fixed_update: Instant,
    // some fields omitted
}

Frame timing values.

Fields

last_fixed_update: Instant

Time at which State::fixed_update was last called.

Methods

impl Time[src]

pub fn delta_seconds(&self) -> f32[src]

Gets the time difference between frames in seconds.

pub fn delta_time(&self) -> Duration[src]

Gets the time difference between frames.

pub fn delta_real_seconds(&self) -> f32[src]

Gets the time difference between frames in seconds ignoring the time speed multiplier.

pub fn delta_real_time(&self) -> Duration[src]

Gets the time difference between frames ignoring the time speed multiplier.

pub fn fixed_seconds(&self) -> f32[src]

Gets the fixed time step in seconds.

pub fn fixed_time(&self) -> Duration[src]

Gets the fixed time step.

pub fn frame_number(&self) -> u64[src]

Gets the current frame number. This increments by 1 every frame. There is no frame 0.

pub fn last_fixed_update(&self) -> Instant[src]

Gets the time at which the last fixed update was called.

pub fn absolute_time(&self) -> Duration[src]

Gets the time since the start of the game, taking into account the speed multiplier.

pub fn absolute_time_seconds(&self) -> f64[src]

Gets the time since the start of the game as seconds, taking into account the speed multiplier.

pub fn absolute_real_time(&self) -> Duration[src]

Gets the time since the start of the game, ignoring the speed multiplier.

pub fn absolute_real_time_seconds(&self) -> f64[src]

Gets the time since the start of the game as seconds, ignoring the speed multiplier.

pub fn time_scale(&self) -> f32[src]

Gets the current time speed multiplier.

pub fn set_delta_seconds(&mut self, secs: f32)[src]

Gets the total number of frames that have been played in this session. Sets both delta_seconds and delta_time based on the seconds given.

This should only be called by the engine. Bad things might happen if you call this in your game.

pub fn set_delta_time(&mut self, time: Duration)[src]

Sets both delta_time and delta_seconds based on the duration given.

This should only be called by the engine. Bad things might happen if you call this in your game.

pub fn set_fixed_seconds(&mut self, secs: f32)[src]

Sets both fixed_seconds and fixed_time based on the seconds given.

pub fn set_fixed_time(&mut self, time: Duration)[src]

Sets both fixed_time and fixed_seconds based on the duration given.

pub fn increment_frame_number(&mut self)[src]

Increments the current frame number by 1.

This should only be called by the engine. Bad things might happen if you call this in your game.

pub fn set_time_scale(&mut self, multiplier: f32)[src]

Sets the time multiplier that affects how time values are computed, effectively slowing or speeding up your game.

Panics

This will panic if multiplier is NaN, Infinity, or less than 0.

pub fn finish_fixed_update(&mut self)[src]

Indicates a fixed update just finished.

This should only be called by the engine. Bad things might happen if you call this in your game.

Trait Implementations

impl PartialEq<Time> for Time[src]

impl Default for Time[src]

impl Clone for Time[src]

fn clone_from(&mut self, source: &Self)
1.0.0
[src]

Performs copy-assignment from source. Read more

impl Copy for Time[src]

impl Debug for Time[src]

Auto Trait Implementations

impl Send for Time

impl Sync for Time

Blanket Implementations

impl<T> From for T[src]

impl<T, U> Into for T where
    U: From<T>, 
[src]

impl<T> ToOwned for T where
    T: Clone
[src]

type Owned = T

impl<T, U> TryFrom for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T> Borrow for T where
    T: ?Sized
[src]

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> BorrowMut for T where
    T: ?Sized
[src]

impl<T, U> TryInto for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

impl<T> Scalar for T where
    T: Copy + PartialEq<T> + Any + Debug
[src]

fn is<T>() -> bool where
    T: Scalar
[src]

Tests if Self the same as the type T Read more

impl<T> Same for T

type Output = T

Should always be Self

impl<SS, SP> SupersetOf for SP where
    SS: SubsetOf<SP>, 

impl<T> Any for T where
    T: Any

impl<T> Resource for T where
    T: Any + Send + Sync

impl<T> Event for T where
    T: Send + Sync + 'static, 

impl<T> Erased for T

impl<T> TryDefault for T where
    T: Default

fn unwrap_default() -> Self

Calls try_default and panics on an error case.

impl<T> Erased for T