Struct amethyst_input::InputHandler [−][src]
pub struct InputHandler<AX, AC> where
AX: Hash + Eq,
AC: Hash + Eq, { pub bindings: Bindings<AX, AC>, // some fields omitted }
This struct holds state information about input devices.
For example, if a key is pressed on the keyboard, this struct will record that the key is pressed until it is released again.
Fields
bindings: Bindings<AX, AC>
Maps inputs to actions and axes.
Methods
impl<AX, AC> InputHandler<AX, AC> where
AX: Hash + Eq,
AC: Hash + Eq, [src]
impl<AX, AC> InputHandler<AX, AC> where
AX: Hash + Eq,
AC: Hash + Eq, impl<AX, AC> InputHandler<AX, AC> where
AX: Hash + Eq + Clone + Send + Sync + 'static,
AC: Hash + Eq + Clone + Send + Sync + 'static, [src]
impl<AX, AC> InputHandler<AX, AC> where
AX: Hash + Eq + Clone + Send + Sync + 'static,
AC: Hash + Eq + Clone + Send + Sync + 'static, pub fn send_event(
&mut self,
event: &Event,
event_handler: &mut EventChannel<InputEvent<AC>>
)[src]
pub fn send_event(
&mut self,
event: &Event,
event_handler: &mut EventChannel<InputEvent<AC>>
)Updates the input handler with a new engine event.
The Amethyst game engine will automatically call this if the InputHandler is attached to the world as a resource with id 0.
pub fn keys_that_are_down(&self) -> KeyCodes[src]
pub fn keys_that_are_down(&self) -> KeyCodesReturns an iterator over all keys that are down.
pub fn key_is_down(&self, key: VirtualKeyCode) -> bool[src]
pub fn key_is_down(&self, key: VirtualKeyCode) -> boolChecks if a key is down.
Returns an iterator over all pressed mouse buttons
Checks if a mouse button is down.
pub fn scan_codes_that_are_down(&self) -> ScanCodes[src]
pub fn scan_codes_that_are_down(&self) -> ScanCodesReturns an iterator over all pressed scan codes
pub fn scan_code_is_down(&self, scan_code: u32) -> bool[src]
pub fn scan_code_is_down(&self, scan_code: u32) -> boolChecks if the key corresponding to a scan code is down.
pub fn mouse_position(&self) -> Option<(f64, f64)>[src]
pub fn mouse_position(&self) -> Option<(f64, f64)>Gets the current mouse position.
this method can return None, either if no mouse is connected, or if no mouse events have been recorded
ⓘImportant traits for Buttons<'a>
Returns an iterator over all buttons that are down.
Checks if a button is down.
pub fn axis_value<T: Hash + Eq + ?Sized>(&self, id: &T) -> Option<f64> where
AX: Borrow<T>, [src]
pub fn axis_value<T: Hash + Eq + ?Sized>(&self, id: &T) -> Option<f64> where
AX: Borrow<T>, Returns the value of an axis by the string id, if the id doesn't exist this returns None.
pub fn action_is_down<T: Hash + Eq + ?Sized>(&self, action: &T) -> Option<bool> where
AC: Borrow<T>, [src]
pub fn action_is_down<T: Hash + Eq + ?Sized>(&self, action: &T) -> Option<bool> where
AC: Borrow<T>, Returns true if any of the action keys are down.
Trait Implementations
Auto Trait Implementations
impl<AX, AC> Send for InputHandler<AX, AC> where
AC: Send,
AX: Send,
impl<AX, AC> Send for InputHandler<AX, AC> where
AC: Send,
AX: Send, impl<AX, AC> Sync for InputHandler<AX, AC> where
AC: Sync,
AX: Sync,
impl<AX, AC> Sync for InputHandler<AX, AC> where
AC: Sync,
AX: Sync,