Struct amethyst_renderer::pipe::DepthBuffer [−][src]
pub struct DepthBuffer {
pub as_input: Option<ShaderResourceView<Resources, f32>>,
pub as_output: DepthStencilView<Resources, DepthStencil>,
}Target depth-stencil buffer.
Fields
as_input: Option<ShaderResourceView<Resources, f32>>
Shader resource view.
as_output: DepthStencilView<Resources, DepthStencil>
Target view.
Trait Implementations
impl Clone for DepthBuffer[src]
impl Clone for DepthBufferfn clone(&self) -> DepthBuffer[src]
fn clone(&self) -> DepthBufferReturns a copy of the value. Read more
fn clone_from(&mut self, source: &Self)1.0.0[src]
fn clone_from(&mut self, source: &Self)1.0.0
[src]Performs copy-assignment from source. Read more
impl Debug for DepthBuffer[src]
impl Debug for DepthBufferfn fmt(&self, f: &mut Formatter) -> Result[src]
fn fmt(&self, f: &mut Formatter) -> ResultFormats the value using the given formatter. Read more
impl PartialEq for DepthBuffer[src]
impl PartialEq for DepthBufferfn eq(&self, other: &DepthBuffer) -> bool[src]
fn eq(&self, other: &DepthBuffer) -> boolThis method tests for self and other values to be equal, and is used by ==. Read more
fn ne(&self, other: &DepthBuffer) -> bool[src]
fn ne(&self, other: &DepthBuffer) -> boolThis method tests for !=.
Auto Trait Implementations
impl Send for DepthBuffer
impl Send for DepthBufferimpl Sync for DepthBuffer
impl Sync for DepthBuffer