Struct amethyst_renderer::ActiveCamera[][src]

pub struct ActiveCamera {
    pub entity: Entity,
}

Active camera resource, used by the renderer to choose which camera to get the view matrix from. If no active camera is found, the first camera will be used as a fallback.

Fields

Camera entity

Trait Implementations

impl Clone for ActiveCamera
[src]

Returns a copy of the value. Read more

Performs copy-assignment from source. Read more

impl Debug for ActiveCamera
[src]

Formats the value using the given formatter. Read more

impl PartialEq for ActiveCamera
[src]

This method tests for self and other values to be equal, and is used by ==. Read more

This method tests for !=.

Auto Trait Implementations

impl Send for ActiveCamera

impl Sync for ActiveCamera