Struct amethyst_renderer::DrawPbmSeparate [−][src]
pub struct DrawPbmSeparate { /* fields omitted */ }Draw mesh with physically based lighting
Methods
impl DrawPbmSeparate[src]
impl DrawPbmSeparatepub fn new() -> Self[src]
pub fn new() -> SelfCreate instance of DrawPbm pass
pub fn with_vertex_skinning(self) -> Self[src]
pub fn with_vertex_skinning(self) -> SelfEnable vertex skinning
pub fn with_transparency(
self,
mask: ColorMask,
blend: Blend,
depth: Option<DepthMode>
) -> Self[src]
pub fn with_transparency(
self,
mask: ColorMask,
blend: Blend,
depth: Option<DepthMode>
) -> SelfEnable transparency
Trait Implementations
impl Default for DrawPbmSeparate[src]
impl Default for DrawPbmSeparatefn default() -> DrawPbmSeparate[src]
fn default() -> DrawPbmSeparateReturns the "default value" for a type. Read more
impl Clone for DrawPbmSeparate[src]
impl Clone for DrawPbmSeparatefn clone(&self) -> DrawPbmSeparate[src]
fn clone(&self) -> DrawPbmSeparateReturns a copy of the value. Read more
fn clone_from(&mut self, source: &Self)1.0.0[src]
fn clone_from(&mut self, source: &Self)1.0.0
[src]Performs copy-assignment from source. Read more
impl Debug for DrawPbmSeparate[src]
impl Debug for DrawPbmSeparatefn fmt(&self, f: &mut Formatter) -> Result[src]
fn fmt(&self, f: &mut Formatter) -> ResultFormats the value using the given formatter. Read more
impl PartialEq for DrawPbmSeparate[src]
impl PartialEq for DrawPbmSeparatefn eq(&self, other: &DrawPbmSeparate) -> bool[src]
fn eq(&self, other: &DrawPbmSeparate) -> boolThis method tests for self and other values to be equal, and is used by ==. Read more
fn ne(&self, other: &DrawPbmSeparate) -> bool[src]
fn ne(&self, other: &DrawPbmSeparate) -> boolThis method tests for !=.
impl<'a> PassData<'a> for DrawPbmSeparate[src]
impl<'a> PassData<'a> for DrawPbmSeparatetype Data = (Entities<'a>, Option<Read<'a, ActiveCamera>>, ReadStorage<'a, Camera>, Read<'a, AmbientColor>, Read<'a, AssetStorage<Mesh>>, Read<'a, AssetStorage<Texture>>, ReadExpect<'a, MaterialDefaults>, Option<Read<'a, Visibility>>, ReadStorage<'a, MeshHandle>, ReadStorage<'a, Material>, ReadStorage<'a, GlobalTransform>, ReadStorage<'a, Light>, ReadStorage<'a, JointTransforms>)
The data itself.
impl Pass for DrawPbmSeparate[src]
impl Pass for DrawPbmSeparatefn compile(&mut self, effect: NewEffect) -> Result<Effect>[src]
fn compile(&mut self, effect: NewEffect) -> Result<Effect>The pass is given an opportunity to compile shaders and store them in an Effect which is then passed to the pass in apply. Read more
fn apply<'a, 'b: 'a>(
&'a mut self,
encoder: &mut Encoder,
effect: &mut Effect,
_factory: Factory,
(entities, active, camera, ambient, mesh_storage, tex_storage, material_defaults, visibility, mesh, material, global, light, joints): Self::Data
)[src]
fn apply<'a, 'b: 'a>(
&'a mut self,
encoder: &mut Encoder,
effect: &mut Effect,
_factory: Factory,
(entities, active, camera, ambient, mesh_storage, tex_storage, material_defaults, visibility, mesh, material, global, light, joints): Self::Data
)Called whenever the renderer is ready to apply the pass. Feed commands into the encoder here. Read more
Auto Trait Implementations
impl Send for DrawPbmSeparate
impl Send for DrawPbmSeparateimpl Sync for DrawPbmSeparate
impl Sync for DrawPbmSeparate