Struct amethyst_renderer::TextureBuilder [−][src]
pub struct TextureBuilder<D, T> { /* fields omitted */ }Builds new textures.
Methods
impl TextureBuilder<[u8; 4], u8>[src]
impl TextureBuilder<[u8; 4], u8>pub fn from_color_val<C: Into<[f32; 4]>>(rgba: C) -> Self[src]
pub fn from_color_val<C: Into<[f32; 4]>>(rgba: C) -> SelfCreates a new TextureBuilder from the given RGBA color value.
impl<D, T> TextureBuilder<D, T> where
D: AsRef<[T]>,
T: Pod + Copy, [src]
impl<D, T> TextureBuilder<D, T> where
D: AsRef<[T]>,
T: Pod + Copy, pub fn new(data: D) -> Self[src]
pub fn new(data: D) -> SelfCreates a new TextureBuilder with the given raw texture data.
pub fn with_sampler(self, sampler: SamplerInfo) -> Self[src]
pub fn with_sampler(self, sampler: SamplerInfo) -> SelfSets the SamplerInfo for the texture
pub fn mip_levels(self, val: u8) -> Self[src]
pub fn mip_levels(self, val: u8) -> SelfSets the number of mipmap levels to generate.
FIXME: Only encoders can generate mipmap levels.
pub fn with_size(self, w: u16, h: u16) -> Self[src]
pub fn with_size(self, w: u16, h: u16) -> SelfSets the texture width and height in pixels.
pub fn dynamic(self, mutable: bool) -> Self[src]
pub fn dynamic(self, mutable: bool) -> SelfSets whether the texture is mutable or not.
pub fn with_format(self, format: SurfaceType) -> Self[src]
pub fn with_format(self, format: SurfaceType) -> SelfSets the texture format
pub fn with_channel_type(self, channel_type: ChannelType) -> Self[src]
pub fn with_channel_type(self, channel_type: ChannelType) -> SelfSets the texture channel type
pub fn build(self, fac: &mut Factory) -> Result<Texture>[src]
pub fn build(self, fac: &mut Factory) -> Result<Texture>Builds and returns the new texture.
Trait Implementations
impl<D: Clone, T: Clone> Clone for TextureBuilder<D, T>[src]
impl<D: Clone, T: Clone> Clone for TextureBuilder<D, T>fn clone(&self) -> TextureBuilder<D, T>[src]
fn clone(&self) -> TextureBuilder<D, T>Returns a copy of the value. Read more
fn clone_from(&mut self, source: &Self)1.0.0[src]
fn clone_from(&mut self, source: &Self)Performs copy-assignment from source. Read more
impl<D: Debug, T: Debug> Debug for TextureBuilder<D, T>[src]
impl<D: Debug, T: Debug> Debug for TextureBuilder<D, T>fn fmt(&self, f: &mut Formatter) -> Result[src]
fn fmt(&self, f: &mut Formatter) -> ResultFormats the value using the given formatter. Read more
impl<D: Eq, T: Eq> Eq for TextureBuilder<D, T>[src]
impl<D: Eq, T: Eq> Eq for TextureBuilder<D, T>impl<D: Hash, T: Hash> Hash for TextureBuilder<D, T>[src]
impl<D: Hash, T: Hash> Hash for TextureBuilder<D, T>fn hash<__HDT: Hasher>(&self, state: &mut __HDT)[src]
fn hash<__HDT: Hasher>(&self, state: &mut __HDT)Feeds this value into the given [Hasher]. Read more
fn hash_slice<H>(data: &[Self], state: &mut H) where
H: Hasher, 1.3.0[src]
fn hash_slice<H>(data: &[Self], state: &mut H) where
H: Hasher, Feeds a slice of this type into the given [Hasher]. Read more
impl<D: PartialEq, T: PartialEq> PartialEq for TextureBuilder<D, T>[src]
impl<D: PartialEq, T: PartialEq> PartialEq for TextureBuilder<D, T>fn eq(&self, other: &TextureBuilder<D, T>) -> bool[src]
fn eq(&self, other: &TextureBuilder<D, T>) -> boolThis method tests for self and other values to be equal, and is used by ==. Read more
fn ne(&self, other: &TextureBuilder<D, T>) -> bool[src]
fn ne(&self, other: &TextureBuilder<D, T>) -> boolThis method tests for !=.
Auto Trait Implementations
impl<D, T> Send for TextureBuilder<D, T> where
D: Send,
T: Send,
impl<D, T> Send for TextureBuilder<D, T> where
D: Send,
T: Send, impl<D, T> Sync for TextureBuilder<D, T> where
D: Sync,
T: Sync,
impl<D, T> Sync for TextureBuilder<D, T> where
D: Sync,
T: Sync,