Struct amethyst_ui::UiMouseSystem[][src]

pub struct UiMouseSystem<A, B> { /* fields omitted */ }

The system that generates events for MouseReactive enabled entities. The generic types A and B represent the A and B generic parameter of the InputHandler<A,B>.

Methods

impl<A, B> UiMouseSystem<A, B>
[src]

Creates a new UiMouseSystem.

Trait Implementations

impl<'a, A, B> System<'a> for UiMouseSystem<A, B> where
    A: Send + Sync + Eq + Hash + Clone + 'static,
    B: Send + Sync + Eq + Hash + Clone + 'static, 
[src]

The resource bundle required to execute this system. Read more

Executes the system with the required system data. Read more

Returns a hint how long the system needs for running. This is used to optimize the way they're executed (might allow more parallelization). Read more

Return the accessor from the [SystemData].

Sets up the Resources using Self::SystemData::setup.

Auto Trait Implementations

impl<A, B> Send for UiMouseSystem<A, B> where
    A: Send,
    B: Send

impl<A, B> Sync for UiMouseSystem<A, B> where
    A: Sync,
    B: Sync