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pub use self::control::AnimationControlSystem; pub use self::sampling::SamplerInterpolationSystem; use amethyst_assets::Processor; use resources::{Animation, Sampler}; mod control; mod sampling; /// Asset storage processor for `Sampler` pub type SamplerProcessor<S> = Processor<Sampler<S>>; /// Asset storage processor for `Animation` pub type AnimationProcessor<T> = Processor<Animation<T>>;