1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
use std::thread::{sleep, yield_now};
use std::time::{Duration, Instant};
#[derive(Debug, Clone, Deserialize, Serialize)]
pub enum FrameRateLimitStrategy {
Unlimited,
Yield,
Sleep,
SleepAndYield(Duration),
}
impl Default for FrameRateLimitStrategy {
fn default() -> Self {
FrameRateLimitStrategy::Yield
}
}
#[derive(Debug, Clone, Deserialize, Serialize)]
pub struct FrameRateLimitConfig {
strategy: FrameRateLimitStrategy,
fps: u32,
}
impl Default for FrameRateLimitConfig {
fn default() -> Self {
FrameRateLimitConfig {
fps: 144,
strategy: Default::default(),
}
}
}
#[derive(Debug)]
pub struct FrameLimiter {
frame_duration: Duration,
strategy: FrameRateLimitStrategy,
last_call: Instant,
zero: Duration,
}
impl Default for FrameLimiter {
fn default() -> Self {
FrameLimiter::from_config(Default::default())
}
}
impl FrameLimiter {
pub fn new(strategy: FrameRateLimitStrategy, fps: u32) -> Self {
let mut s = Self {
frame_duration: Duration::from_secs(0),
strategy: Default::default(),
last_call: Instant::now(),
zero: Duration::from_millis(0),
};
s.set_rate(strategy, fps);
s
}
pub fn set_rate(&mut self, mut strategy: FrameRateLimitStrategy, mut fps: u32) {
if fps == 0 {
strategy = FrameRateLimitStrategy::Unlimited;
fps = 144;
}
self.strategy = strategy;
self.frame_duration = Duration::from_secs(1) / fps;
}
pub fn from_config(config: FrameRateLimitConfig) -> Self {
Self::new(config.strategy, config.fps)
}
pub fn start(&mut self) {
self.last_call = Instant::now();
}
pub fn wait(&mut self) {
use self::FrameRateLimitStrategy::*;
match self.strategy {
Unlimited => yield_now(),
Yield => self.do_yield(),
Sleep => self.do_sleep(self.zero),
SleepAndYield(dur) => {
self.do_sleep(dur);
self.do_yield();
}
}
self.last_call = Instant::now();
}
fn do_yield(&self) {
while Instant::now() - self.last_call < self.frame_duration {
yield_now();
}
}
fn do_sleep(&self, stop_on_remaining: Duration) {
let frame_duration = self.frame_duration - stop_on_remaining;
while Instant::now() - self.last_call < frame_duration {
sleep(self.zero)
}
}
}