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//! OpenGL backend types. use gfx_device_gl; use glutin; /// Command buffer type. pub type CommandBuffer = gfx_device_gl::CommandBuffer; /// Graphics device type. pub type Device = gfx_device_gl::Device; /// Graphics factory type. pub type Factory = gfx_device_gl::Factory; /// Graphics resource type. pub type Resources = gfx_device_gl::Resources; /// Window type. pub type Window = glutin::GlWindow;