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use amethyst_core::specs::prelude::Entity; /// This resource stores the currently focused UI element. #[derive(Default)] pub struct UiFocused { /// The entity containing the focused UI element. pub entity: Option<Entity>, }
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use amethyst_core::specs::prelude::Entity; /// This resource stores the currently focused UI element. #[derive(Default)] pub struct UiFocused { /// The entity containing the focused UI element. pub entity: Option<Entity>, }